Abstract
We present a real-time deep learning framework for video-based facial performance capture---the dense 3D tracking of an actor's face given a monocular video. Our pipeline begins with accurately capturing a subject using a high-end production facial capture pipeline based on multi-view stereo tracking and artist-enhanced animations. With 5--10 minutes of captured footage, we train a convolutional neural network to produce high-quality output, including self-occluded regions, from a monocular video sequence of that subject. Since this 3D facial performance capture is fully automated, our system can drastically reduce the amount of labor involved in the development of modern narrative-driven video games or films involving realistic digital doubles of actors and potentially hours of animated dialogue per character. We compare our results with several state-of-the-art monocular real-time facial capture techniques and demonstrate compelling animation inference in challenging areas such as eyes and lips.
Original language | English |
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Title of host publication | SCA '17 Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation |
Publisher | ACM |
Number of pages | 10 |
ISBN (Electronic) | 978-1-4503-5091-4 |
DOIs | |
Publication status | Published - Jul 2017 |
MoE publication type | A4 Conference publication |
Event | ACM SIGGRAPH / Eurographics Symposium on Computer Animation - University of California, Los Angeles, Los Angeles, United States Duration: 28 Jul 2017 → 30 Jul 2017 |
Conference
Conference | ACM SIGGRAPH / Eurographics Symposium on Computer Animation |
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Abbreviated title | SCA |
Country/Territory | United States |
City | Los Angeles |
Period | 28/07/2017 → 30/07/2017 |