Abstract
Our study argues that the extant literature on virtual reality-based learning environments (VRLEs) currently lacks proper definitions and context descriptions for a problem space, which is fundamental for conducting
design science research (DSR). Without properly conducted problem space identification, the most pivotal problems cannot be identified resulting solutions lacking validity and unreliable evaluations. This is a major challenge for the DSR in the educational field, but also for the research on VRLEs. The purpose of this paper is to introduce a novel DSR method to support rigorous problem space identification, which would allow rigorous and profound problem space analysis. The instantiation of our method is depicted with a VRLE development project. In the problem space identification process we adopt the concepts of selfdetermination theory and learning path to study and
consider individual and a system level of the current VRLE artifact. This theoretical lens enables us to identify the problem space for VRLEs and also suggest how the to-be-developed artifact to be later evaluated. This paper contributes by introducing a general problem space identification for VRLEs and a DSR method to guide the future DSR in the educational field.
design science research (DSR). Without properly conducted problem space identification, the most pivotal problems cannot be identified resulting solutions lacking validity and unreliable evaluations. This is a major challenge for the DSR in the educational field, but also for the research on VRLEs. The purpose of this paper is to introduce a novel DSR method to support rigorous problem space identification, which would allow rigorous and profound problem space analysis. The instantiation of our method is depicted with a VRLE development project. In the problem space identification process we adopt the concepts of selfdetermination theory and learning path to study and
consider individual and a system level of the current VRLE artifact. This theoretical lens enables us to identify the problem space for VRLEs and also suggest how the to-be-developed artifact to be later evaluated. This paper contributes by introducing a general problem space identification for VRLEs and a DSR method to guide the future DSR in the educational field.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 54th Hawaii International Conference on System Sciences (HICSS 2021) |
| Publisher | Hawaii International Conference on System Sciences |
| Pages | 1633-1642 |
| ISBN (Electronic) | 978-0-9981331-4-0 |
| DOIs | |
| Publication status | Published - 2021 |
| MoE publication type | A4 Conference publication |
| Event | Annual Hawaii International Conference on System Sciences - Virtual, Online, Maui, United States Duration: 5 Jan 2021 → 8 Jan 2021 Conference number: 54 |
Publication series
| Name | Proceedings of the Annual Hawaii International Conference on System Sciences |
|---|---|
| ISSN (Print) | 1530-1605 |
Conference
| Conference | Annual Hawaii International Conference on System Sciences |
|---|---|
| Abbreviated title | HICSS |
| Country/Territory | United States |
| City | Maui |
| Period | 05/01/2021 → 08/01/2021 |
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