In this article we discuss the early history of competitive gaming and esports in Finland. Our findings are based on the earliest video and computer game competitions of the 1980s and early 1990s, and the high score lists published by hobbyist magazines. Therefore the article largely deals with the relationship between competitive play and different kinds of publicity. By analyzing various grassroots and commercial cases, we shed light on the foundation that later esports built upon.
|Translated title of the contribution||Prehistory of eSports in Finland from the 1980s to the mid-1990s|
|Title of host publication||Pelitutkimuksen vuosikirja 2018|
|Editors||Raine Koskimaa, Jonne Arjoranta, Usva Friman, Frans Mäyrä, Olli Sotamaa, Jaakko Suominen|
|Publisher||Pelitutkimuksen seura ry.|
|Publication status||Published - 19 Dec 2018|
|MoE publication type||A3 Part of a book or another research book|
- digital culture