Abstract
A key challenge of procedural content generation (PCG) is to evoke a certain player experience (PX), when we have no direct control over the content which gives rise to that experience. We argue that neither the rigorous methods to assess PX in HCI, nor specialised methods in PCG are sufficient, because they rely on a human in the loop. We propose to address this shortcoming by means of computational models of intrinsic motivation and AI game-playing agents. We hypothesise that our approach could be used to automatically predict PX across games and content types without relying on a human player or designer. We conduct an exploratory study in level generation based on empowerment, a specific model of intrinsic motivation. Based on a thematic analysis, we find that empowerment can be used to create levels with qualitatively different PX.We relate the identified experiences to established theories of PX in HCI and game design, and discuss next steps.
Original language | English |
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Title of host publication | CHI PLAY 2017 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play |
Publisher | ACM |
Pages | 305-315 |
Number of pages | 11 |
ISBN (Electronic) | 9781450348980 |
DOIs | |
Publication status | Published - 2017 |
MoE publication type | A4 Conference publication |
Event | ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play - Amsterdam, Netherlands Duration: 15 Oct 2017 → 18 Oct 2017 Conference number: 4 |
Conference
Conference | ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play |
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Abbreviated title | CHI PLAY |
Country/Territory | Netherlands |
City | Amsterdam |
Period | 15/10/2017 → 18/10/2017 |
Keywords
- AI players
- Empowerment
- Models of intrinsic motivation
- Player experience
- Procedural content generation