Abstract
Emergent behaviour occurs when simple systems result in complex behaviour. In games, this allows for more meth- ods of interaction, and lets the player explore in a way they want. It is challenging to design for emergence, as it typ- ically arises unexpectedly . With "Plusminus", we devel- oped a method of augmenting physics to promote emergent gameplay using magnetism. Initial playtests demonstrated that players came up with surprising ways to play, such as using magnets to launch themselves over walls and outside the designed play area. We demonstrate that by giving the player control over magnetism, we can design for emergent gameplay.
Original language | English |
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Pages | 321-327 |
DOIs | |
Publication status | Published - 28 Oct 2018 |
MoE publication type | Not Eligible |
Event | ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play - Melbourne, Australia Duration: 28 Oct 2018 → 31 Oct 2018 Conference number: 5 https://chiplay.acm.org/2018/ |
Conference
Conference | ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play |
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Abbreviated title | CHI PLAY |
Country/Territory | Australia |
City | Melbourne |
Period | 28/10/2018 → 31/10/2018 |
Internet address |