Plusminus: Augmenting Physics to Promote Emergent Gameplay

Veera Hokkanen, Thomas Holmes, Hannu Koivuranta, Antti Sandberg, Helena Sorva, Juuso Toikka, Perttu Hämäläinen, Maximus Kaos

Research output: Contribution to conferenceAbstractScientificpeer-review

2 Citations (Scopus)


Emergent behaviour occurs when simple systems result in complex behaviour. In games, this allows for more meth- ods of interaction, and lets the player explore in a way they want. It is challenging to design for emergence, as it typ- ically arises unexpectedly . With "Plusminus", we devel- oped a method of augmenting physics to promote emergent gameplay using magnetism. Initial playtests demonstrated that players came up with surprising ways to play, such as using magnets to launch themselves over walls and outside the designed play area. We demonstrate that by giving the player control over magnetism, we can design for emergent gameplay.
Original languageEnglish
Publication statusPublished - 28 Oct 2018
MoE publication typeNot Eligible
EventACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
- Melbourne, Australia
Duration: 28 Oct 201831 Oct 2018
Conference number: 5


ConferenceACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
Abbreviated titleCHI PLAY
Internet address


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