PLEX Cards: A source of inspiration when designing for playfulness

Andrés Lucero*, Juha Arrasvuori

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

184 Citations (Scopus)

Abstract

Playfulness can be observed in all areas of human activity. It is an attitude of making activities more enjoyable. Designing for playfulness involves creating objects that elicit a playful approach and provide enjoyable experiences. In this paper we introduce the design and evaluation of the PLEX Cards and its two related idea generation techniques. The cards were created to communicate the 22 categories of a Playful Experiences framework to designers and other stakeholders who wish to design for playfulness. We have evaluated the practical use of the cards by applying them in three design cases. The results show that the PLEX Cards are a valuable source of inspiration when designing for playfulness and the techniques help create a large amount of ideas in a short time.

Original languageEnglish
Title of host publicationFun and Games 2010 - Proceedings of the 3rd International Conference on Fun and Games
PublisherACM
Pages28-37
Number of pages10
ISBN (Print)1595930361, 9781595930361
DOIs
Publication statusPublished - 19 Nov 2010
MoE publication typeA4 Conference publication
EventInternational Conference on Fun and Games - Leuven, Belgium
Duration: 15 Sept 201017 Sept 2010
Conference number: 3

Conference

ConferenceInternational Conference on Fun and Games
Abbreviated titleFun and Games
Country/TerritoryBelgium
CityLeuven
Period15/09/201017/09/2010

Keywords

  • card
  • design methods
  • inspiration
  • playfulness
  • workshop

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