Perceptual Study of Near-Field Binaural Audio Rendering in Six-Degrees-of-Freedom Virtual Reality

Olli S Rummukainen, Sebastian J Schlecht, T Robotham, Axel Plinge, Emanuël A P Habets

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

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Abstract

Auditory localization cues in the near-field (<1.0 m) are significantly different than in the far-field. The near-field region is within an arm’s length of the listener allowing to integrate proprioceptive cues to determine the location of an object in space. This perceptual study compares three non-individualized methods to apply head-related transfer functions (HRTFs) in six-degrees-of-freedom near-field audio rendering, namely, far-field measured HRTFs, multi-distance measured HRTFs, and spherical-model-based HRTFs with near-field extrapolation. To set our findings in context, we provide a real-world hand-held audio source for comparison along with a distance-invariant condition. Two modes of interaction are compared in an audio-visual virtual reality: one allowing the participant to move the audio object dynamically and the other with a stationary audio object but a freely moving listener.
Original languageEnglish
Title of host publication2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
PublisherIEEE
Number of pages7
ISBN (Electronic)9781728113777
DOIs
Publication statusPublished - 2019
MoE publication typeA4 Article in a conference publication
EventIEEE Conference on Virtual Reality and 3D User Interfaces - Osaka, Japan
Duration: 23 Mar 201927 Mar 2019

Conference

ConferenceIEEE Conference on Virtual Reality and 3D User Interfaces
Abbreviated titleVR
Country/TerritoryJapan
CityOsaka
Period23/03/201927/03/2019

Keywords

  • Human-centered computing—Human computer interaction (HCI)—Interaction paradigms—Virtual Reality
  • Human-centered computing—Human computer interaction (HCI)—Interaction paradigms—Mixed / augmented reality
  • Human-centered computing—Human computer interaction (HCI)—HCI design and evaluation methods—User studies

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