Patterns for designing and implementing an environment for software start-up education

Fabian Fagerholm, Arto Hellas, Matti Luukkainen, Kati Kyllonen, Sezin Yaman, Hanna Maenpaa

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

5 Citations (Scopus)

Abstract

Today's students are prospective entrepreneurs and employees in modern, start-up like environments within established companies. In these settings, software development projects face extreme requirements in terms of innovation and attractiveness of the end-product. They also suffer severe consequences of failure such as termination of the development effort and bankruptcy. As the abilities needed in start-ups are not among those traditionally taught in universities, new knowledge and skills are required to prepare students for the volatile environment that new market entrants face. This paper reports experiences gained during seven years of teaching start-up knowledge and skills in a higher-education institution. We offer a collection of patterns that help educational institutions to design, implement and operate physical environments, curricula and teaching materials, and to plan interventions that may be required for project-based start-up education.

Original languageEnglish
Title of host publicationProceedings - 43rd Euromicro Conference on Software Engineering and Advanced Applications, SEAA 2017
EditorsAmund Skavhaug, Helena Holmstrom Olsson, Michael Felderer
PublisherIEEE
Pages133-140
Number of pages8
ISBN (Electronic)9781538621400
DOIs
Publication statusPublished - 26 Sep 2017
MoE publication typeA4 Article in a conference publication
EventEUROMICRO Conference on Software Engineering and Advanced Applications - Vienna, Austria
Duration: 30 Aug 20171 Sep 2017
Conference number: 43

Conference

ConferenceEUROMICRO Conference on Software Engineering and Advanced Applications
Abbreviated titleSEAA
Country/TerritoryAustria
CityVienna
Period30/08/201701/09/2017

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