Openness, Trust, and Sharing in the Creative Industries : Lessons from the Finnish Video Game Industry

J. Tuomas Harviainen, Jorge Tiago Martins, Miikka J. Lehtonen*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

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Abstract

This chapter explores the Finnish video game industry’s emphasis on openness, information sharing, and trust. It details how these practices facilitate benefits such as diversification and workforce mobility, enhancing firms’ ability to avoid design redundancies and foster innovation in coopetitive environments. By studying relationships and informal knowledge sharing, the chapter shows how these interactions serve as microfoundations for open innovation and community resilience. Drawing on longitudinal data (2012–2020), the analysis highlights how informal exchanges preserve design histories and aid decision-making, contributing to unique, competitive game designs. Additionally, the chapter identifies challenges that may arise when companies go public, face legal constraints, or prioritize firm-level objectives over community goals. Recommendations for creative industries include promoting trust-based, open information environments and coopetitive collaboration to sustain innovation and adaptability in rapidly evolving markets.
Original languageEnglish
Title of host publicationDe Gruyter Handbook of Creative Industries
EditorsLouis-Etienne Dubois, Laurent Simon, Bérangère Szostak
Place of PublicationBerlin
PublisherDe Gruyter
Chapter20
Pages283-294
Number of pages12
ISBN (Electronic)978-3-11-135120-9
ISBN (Print)978-3-11-134929-9
DOIs
Publication statusPublished - 22 Aug 2025
MoE publication typeA3 Book section, Chapters in research books

Keywords

  • coopetition
  • game development
  • knowledge sharing
  • innovation
  • video games

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