Online gambling activity in Finland 2006–2016

Aki Koivula*, Pekka Räsänen, Ilkka Koiranen, Teo Keipi

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

Abstract

The article examines the recent trends in online gambling in Finland from 2006 to 2016. The data are derived from the “Use of Information and Communication Technology Statistics by Individuals and Household Survey” collected by Statistics Finland (N = 29,214). The analysis focuses on the frequencies of online gambling and the amounts of money spent on gambling applications in different population groups. The findings suggest that while online gambling has become more common in Finland, the amounts of money spent have decreased. Certain persisting differences by economic and socio-demographic characteristics are also detected. In particular, males, employed and under 40-year-old citizens are more likely than others to gamble. However, older people tend to spend higher amounts of money online. In addition, the probabilities of being a gambler are higher among less educated Finns. What is also noteworthy is that online gambling is clearly associated with the overall internet use frequencies and internet use purposes of the respondents. However, the internet use patterns do not associate as clearly with the amounts of money spent on the gaming applications.

Original languageEnglish
Title of host publicationSocial Computing and Social Media. Participation, User Experience, Consumer Experience, and Applications of Social Computing - 12th International Conference, SCSM 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Proceedings
EditorsGabriele Meiselwitz
PublisherSpringer
Pages569-583
Number of pages15
ISBN (Electronic)978-3-030-49576-3
ISBN (Print)978-3-030-49575-6
DOIs
Publication statusPublished - 10 Jul 2020
MoE publication typeA4 Conference publication
EventInternational Conference on Social Computing and Social Media - Copenhagen, Denmark
Duration: 19 Jul 202024 Jul 2020
Conference number: 12

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume12195 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349
NameInternational Conference on Human-Computer Interaction

Conference

ConferenceInternational Conference on Social Computing and Social Media
Abbreviated titleSCSM
Country/TerritoryDenmark
CityCopenhagen
Period19/07/202024/07/2020

Keywords

  • Digitalization
  • Gambling expenditure
  • Online gambling
  • Survey research

Fingerprint

Dive into the research topics of 'Online gambling activity in Finland 2006–2016'. Together they form a unique fingerprint.

Cite this