On the Interplay of Foveated Rendering and Video Encoding

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

42 Downloads (Pure)

Abstract

Humans have sharp central vision but low peripheral visual acuity. Prior work has taken advantage of this phenomenon in two ways: foveated rendering (FR) reduces the computational workload of rendering by producing lower visual quality for peripheral regions and foveated video encoding (FVE) reduces the bitrate of streamed video through heavier compression of peripheral regions. Remote rendering systems require both rendering and video encoding and the two techniques can be combined to reduce both computing and bandwidth consumption. We report early results from such a combination with remote VR rendering. The results highlight that FR causes large bitrate overhead when combined with normal video encoding but combining it with FVE can mitigate it.
Original languageEnglish
Title of host publicationVRST '20: 26th ACM Symposium on Virtual Reality Software and Technology
PublisherACM
Number of pages3
ISBN (Electronic)978-1-4503-7619-8
DOIs
Publication statusPublished - 1 Nov 2020
MoE publication typeA4 Article in a conference publication
EventACM Symposium on Virtual Reality Software and Technology - Virtual, Online
Duration: 1 Nov 20204 Nov 2020
Conference number: 26
https://vrst.acm.org/vrst2020/

Conference

ConferenceACM Symposium on Virtual Reality Software and Technology
Abbreviated titleVRST
CityVirtual, Online
Period01/11/202004/11/2020
Internet address

Fingerprint Dive into the research topics of 'On the Interplay of Foveated Rendering and Video Encoding'. Together they form a unique fingerprint.

Cite this