On the Internet, Nobody Knows You’re a Dog... Unless You’re Another Dog

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

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On the Internet, Nobody Knows You’re a Dog... Unless You’re Another Dog. / Hirskyj-Douglas, Ilyena; Lucero Vera, Andres.

Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. ACM, 2019.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Harvard

Hirskyj-Douglas, I & Lucero Vera, A 2019, On the Internet, Nobody Knows You’re a Dog... Unless You’re Another Dog. in Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. ACM, ACM SIGCHI Annual Conference on Human Factors in Computing Systems, Glasgow, United Kingdom, 04/05/2019. https://doi.org/10.1145/3290605.3300347

APA

Vancouver

Author

Hirskyj-Douglas, Ilyena ; Lucero Vera, Andres. / On the Internet, Nobody Knows You’re a Dog... Unless You’re Another Dog. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. ACM, 2019.

Bibtex - Download

@inproceedings{ab2c2b697bab4c4ca46bf462264efef9,
title = "On the Internet, Nobody Knows You’re a Dog... Unless You’re Another Dog",
abstract = "How humans use computers has evolved from human– machine interfaces to human–human computer mediated communication. Whilst the field of animal–computer interaction has roots in HCI, technology developed in this area currently only supports animal– computer communication. This design fiction paper presents animal– animal connected interfaces, using dogs as an instance. Through a co-design workshop, we created six proposals. The designs focused on what a dog internet could look like and how interactions might be presented. Analysis of the narratives and conceived designs indicated that participants’ concerns focused around asymmetries within the interaction. This resulted in the use of objects seen as familiar to dogs. This was conjoined with interest in how to initiate and end interactions, which was often achieved through notification systems. This paper builds upon HCI methods for unconventional users, and applies a design fiction approach to uncover key questions towards the creation of animal-to-animal interfaces.",
keywords = "Animal–Computer Interaction, Animal Internet, Design Fiction, Dog–Computer Interaction",
author = "Ilyena Hirskyj-Douglas and {Lucero Vera}, Andres",
year = "2019",
month = "5",
day = "3",
doi = "10.1145/3290605.3300347",
language = "English",
booktitle = "Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems",
publisher = "ACM",

}

RIS - Download

TY - GEN

T1 - On the Internet, Nobody Knows You’re a Dog... Unless You’re Another Dog

AU - Hirskyj-Douglas, Ilyena

AU - Lucero Vera, Andres

PY - 2019/5/3

Y1 - 2019/5/3

N2 - How humans use computers has evolved from human– machine interfaces to human–human computer mediated communication. Whilst the field of animal–computer interaction has roots in HCI, technology developed in this area currently only supports animal– computer communication. This design fiction paper presents animal– animal connected interfaces, using dogs as an instance. Through a co-design workshop, we created six proposals. The designs focused on what a dog internet could look like and how interactions might be presented. Analysis of the narratives and conceived designs indicated that participants’ concerns focused around asymmetries within the interaction. This resulted in the use of objects seen as familiar to dogs. This was conjoined with interest in how to initiate and end interactions, which was often achieved through notification systems. This paper builds upon HCI methods for unconventional users, and applies a design fiction approach to uncover key questions towards the creation of animal-to-animal interfaces.

AB - How humans use computers has evolved from human– machine interfaces to human–human computer mediated communication. Whilst the field of animal–computer interaction has roots in HCI, technology developed in this area currently only supports animal– computer communication. This design fiction paper presents animal– animal connected interfaces, using dogs as an instance. Through a co-design workshop, we created six proposals. The designs focused on what a dog internet could look like and how interactions might be presented. Analysis of the narratives and conceived designs indicated that participants’ concerns focused around asymmetries within the interaction. This resulted in the use of objects seen as familiar to dogs. This was conjoined with interest in how to initiate and end interactions, which was often achieved through notification systems. This paper builds upon HCI methods for unconventional users, and applies a design fiction approach to uncover key questions towards the creation of animal-to-animal interfaces.

KW - Animal–Computer Interaction

KW - Animal Internet

KW - Design Fiction

KW - Dog–Computer Interaction

U2 - 10.1145/3290605.3300347

DO - 10.1145/3290605.3300347

M3 - Conference contribution

BT - Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems

PB - ACM

ER -

ID: 35748222