On the Expanding Ludosphere

Jaakko Stenros, Annakaisa Kultima

Research output: Contribution to journalArticleScientificpeer-review

7 Citations (Scopus)

Abstract

Background. Taking Klabbers’ call for a coherent game science as a starting point, we argue for an alternative way to approach the multidisciplinarity of research into games.

Aim. Building on game studies and design research, this article reviews the history and forecasts the future of studying games.

Application. All scholars of games could benefit from an awareness of the works of other game scholars in different traditions. The plurality of approaches towards games is an intellectual strength, even if it is difficult for a single scholar to maintain a holistic grasp on research relating to ‘games’. The multitude not only describes the disciplinary traditions reflecting the wider phenomenon of games and play, but also games as creative practice.

Demonstration. While the article is theoretical in nature, we use real-world examples to illustrate and ground the argumentation. For example, a key challenge identified here is that the realm of games and their influence, the ludosphere, is expanding too rapidly for any single researcher to keep up with it.

Conclusions. We invite game scholars to cultivate a stronger awareness of the multitude of research into games to better position their own work in a larger context.
Original languageEnglish
Pages (from-to)338-355
JournalSimulation and Gaming
Volume49
Issue number3
DOIs
Publication statusPublished - 18 Jun 2018
MoE publication typeA1 Journal article-refereed

Keywords

  • design research
  • game research
  • game science
  • game studies
  • Interdisciplinarity
  • Ludology
  • ludosphere

Field of art

  • Design

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