On the Convergence Time in Graphical Games : A Locality-Sensitive Approach

Juho Hirvonen*, Laura Schmid, Krishnendu Chatterjee, Stefan Schmid

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

44 Downloads (Pure)

Abstract

Graphical games are a useful framework for modeling the interactions of (selfish) agents who are connected via an underlying topology and whose behaviors influence each other. They have wide applications ranging from computer science to economics and biology. Yet, even though an agent’s payoff only depends on the actions of their direct neighbors in graphical games, computing the Nash equilibria and making statements about the convergence time of “natural” local dynamics in particular can be highly challenging. In this work, we present a novel approach for classifying complexity of Nash equilibria in graphical games by establishing a connection to local graph algorithms, a subfield of distributed computing. In particular, we make the observation that the equilibria of graphical games are equivalent to locally verifiable labelings (LVL) in graphs; vertex labelings which are verifiable with constant-round local algorithms. This connection allows us to derive novel lower bounds on the convergence time to equilibrium of best-response dynamics in graphical games. Since we establish that distributed convergence can sometimes be provably slow, we also introduce and give bounds on an intuitive notion of “time-constrained” inefficiency of best responses. We exemplify how our results can be used in the implementation of mechanisms that ensure convergence of best responses to a Nash equilibrium. Our results thus also give insight into the convergence of strategy-proof algorithms for graphical games, which is still not well understood.

Original languageEnglish
Title of host publication27th International Conference on Principles of Distributed Systems, OPODIS 2023
EditorsAlysson Bessani, Xavier Defago, Junya Nakamura, Koichi Wada, Yukiko Yamauchi
PublisherSchloss Dagstuhl - Leibniz-Zentrum für Informatik
Pages1-24
Number of pages24
ISBN (Electronic)9783959773089
DOIs
Publication statusPublished - Jan 2024
MoE publication typeA4 Conference publication
EventInternational Conference on Principles of Distributed Systems - Tokyo, Japan
Duration: 6 Dec 20238 Dec 2023
Conference number: 27

Publication series

NameLeibniz International Proceedings in Informatics, LIPIcs
PublisherSchloss Dagstuhl - Leibniz-Zentrum für Informatik
Volume286
ISSN (Print)1868-8969

Conference

ConferenceInternational Conference on Principles of Distributed Systems
Abbreviated titleOPODIS
Country/TerritoryJapan
CityTokyo
Period06/12/202308/12/2023

Keywords

  • best-response dynamics
  • distributed computing
  • mechanism design
  • Nash equilibria

Fingerprint

Dive into the research topics of 'On the Convergence Time in Graphical Games : A Locality-Sensitive Approach'. Together they form a unique fingerprint.

Cite this