Abstract
This paper presents Player Decentered Design as a design approach that actively
opposes and subverts Player Centered Design. Arguments against Player Centered Design are that it restricts the possibility space of videogames, through a focus on player needs and desires above all other concerns. These criticisms are explored through an experimental game design documented as autoethnographic text. Player Decentered Design is presented as deriving from a reflective design process in communication with the literature and personal play history of the author. The approach is determined by a set of constraints that can then be utilised in future exploratory game design.
opposes and subverts Player Centered Design. Arguments against Player Centered Design are that it restricts the possibility space of videogames, through a focus on player needs and desires above all other concerns. These criticisms are explored through an experimental game design documented as autoethnographic text. Player Decentered Design is presented as deriving from a reflective design process in communication with the literature and personal play history of the author. The approach is determined by a set of constraints that can then be utilised in future exploratory game design.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 2022 DiGRA International Conference: Bringing Worlds Together |
| Publisher | Digital Games Research Association (DIGRA) |
| Number of pages | 19 |
| Publication status | Published - 7 Jul 2022 |
| MoE publication type | A4 Conference publication |
| Event | Digital Games Research Association Conference - Guadalajara, Mexico Duration: 25 Apr 2022 → 29 Apr 2022 |
Publication series
| Name | DiGRA conference proceedings |
|---|---|
| Publisher | Digital Games Research Association |
| Volume | 2022 |
| ISSN (Electronic) | 2342-9666 |
Conference
| Conference | Digital Games Research Association Conference |
|---|---|
| Abbreviated title | DIGRA |
| Country/Territory | Mexico |
| City | Guadalajara |
| Period | 25/04/2022 → 29/04/2022 |
Keywords
- game design
- design research
- player centered design
- autoethnography
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