Now It’s Impersonal: On Player Decentered Design

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review


This paper presents Player Decentered Design as a design approach that actively
opposes and subverts Player Centered Design. Arguments against Player Centered Design are that it restricts the possibility space of videogames, through a focus on player needs and desires above all other concerns. These criticisms are explored through an experimental game design documented as autoethnographic text. Player Decentered Design is presented as deriving from a reflective design process in communication with the literature and personal play history of the author. The approach is determined by a set of constraints that can then be utilised in future exploratory game design.
Original languageEnglish
Title of host publicationProceedings of the 2022 DiGRA International Conference: Bringing Worlds Together
PublisherDigital Games Research Association (DIGRA)
Number of pages19
Publication statusPublished - 7 Jul 2022
MoE publication typeA4 Conference publication
EventDigital Games Research Association Conference - Guadalajara, Mexico
Duration: 25 Apr 202229 Apr 2022

Publication series

NameDiGRA conference proceedings
PublisherDigital Games Research Association
ISSN (Electronic)2342-9666


ConferenceDigital Games Research Association Conference
Abbreviated titleDIGRA


  • game design
  • design research
  • player centered design
  • autoethnography


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