Noita: A Long Journey of a Game Idea

Annakaisa Kultima, Riina Ojanen, Niklas Nylund

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

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Abstract

In this article, we present a case study where we used timelines as a structuring method for understanding the creative process of game development spanning several years. In the case study, an indie game, Noita, with over ten years of development time, was analyzed through a multitude of sources such as devlogs, prototypes, builds, interviews and fan engagement. As a result, we came up with a timeline with over 150 entries in seven distinct phases to showcase the richness of the design journey, with multiple milestones and influences on the development process. In this article, we reflect on the research process and suggest the use of the timeline method as a part of the multidisciplinary toolset for studying game design.
Original languageEnglish
Title of host publicationTransactions of the Digital Games Research Association
PublisherDigital Games Research Association (DIGRA)
Pages155-181
DOIs
Publication statusPublished - 23 Aug 2024
MoE publication typeA4 Conference publication
EventNordic DiGRA - Uppsala, Sweden
Duration: 27 Apr 202328 Apr 2023

Publication series

NameTransactions of the Digital Games Research Association
Number1
Volume7
ISSN (Electronic)2328-9422

Conference

ConferenceNordic DiGRA
Country/TerritorySweden
CityUppsala
Period27/04/202328/04/2023

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