Neural mechanisms supporting evaluation of others' errors in real-life like conditions

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Neural mechanisms supporting evaluation of others' errors in real-life like conditions. / Jääskeläinen, Iiro P.; Halme, Hanna-Leena; Agam, Yigal; Glerean, Enrico; Lahnakoski, Juha M.; Sams, Mikko; Tapani, Karoliina; Ahveninen, Jyrki; Manoach, Dara S.

In: Scientific Reports, Vol. 6, 18714, 05.01.2016.

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@article{ae5f4a2f081b412aa0292303f0e9fb65,
title = "Neural mechanisms supporting evaluation of others' errors in real-life like conditions",
abstract = "The ability to evaluate others' errors makes it possible to learn from their mistakes without the need for first-hand trial-and-error experiences. Here, we compared functional magnetic resonance imaging activation to self-committed errors during a computer game to a variety of errors committed by others during movie clips (e.g., figure skaters falling down and persons behaving inappropriately). While viewing errors by others there was activation in lateral and medial temporal lobe structures, posterior cingulate cortex, precuneus, and medial prefrontal cortex possibly reflecting simulation and storing for future use alternative action sequences that could have led to successful behaviors. During both self-and other-committed errors activation was seen in the striatum, temporoparietal junction, and inferior frontal gyrus. These areas may be components of a generic error processing mechanism. The ecological validity of the stimuli seemed to matter, since we largely failed to see activations when subjects observed errors by another player in the computer game, as opposed to observing errors in the rich real-life like human behaviors depicted in the movie clips.",
keywords = "ANTERIOR CINGULATE CORTEX, EVENT-RELATED FMRI, FRONTAL-CORTEX, BRAIN, INHIBITION, PERFORMANCE, TASK, CHRONOARCHITECTURE, RESPONSES, CONFLICT",
author = "J{\"a}{\"a}skel{\"a}inen, {Iiro P.} and Hanna-Leena Halme and Yigal Agam and Enrico Glerean and Lahnakoski, {Juha M.} and Mikko Sams and Karoliina Tapani and Jyrki Ahveninen and Manoach, {Dara S.}",
year = "2016",
month = "1",
day = "5",
doi = "10.1038/srep18714",
language = "English",
volume = "6",
journal = "Scientific Reports",
issn = "2045-2322",

}

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TY - JOUR

T1 - Neural mechanisms supporting evaluation of others' errors in real-life like conditions

AU - Jääskeläinen, Iiro P.

AU - Halme, Hanna-Leena

AU - Agam, Yigal

AU - Glerean, Enrico

AU - Lahnakoski, Juha M.

AU - Sams, Mikko

AU - Tapani, Karoliina

AU - Ahveninen, Jyrki

AU - Manoach, Dara S.

PY - 2016/1/5

Y1 - 2016/1/5

N2 - The ability to evaluate others' errors makes it possible to learn from their mistakes without the need for first-hand trial-and-error experiences. Here, we compared functional magnetic resonance imaging activation to self-committed errors during a computer game to a variety of errors committed by others during movie clips (e.g., figure skaters falling down and persons behaving inappropriately). While viewing errors by others there was activation in lateral and medial temporal lobe structures, posterior cingulate cortex, precuneus, and medial prefrontal cortex possibly reflecting simulation and storing for future use alternative action sequences that could have led to successful behaviors. During both self-and other-committed errors activation was seen in the striatum, temporoparietal junction, and inferior frontal gyrus. These areas may be components of a generic error processing mechanism. The ecological validity of the stimuli seemed to matter, since we largely failed to see activations when subjects observed errors by another player in the computer game, as opposed to observing errors in the rich real-life like human behaviors depicted in the movie clips.

AB - The ability to evaluate others' errors makes it possible to learn from their mistakes without the need for first-hand trial-and-error experiences. Here, we compared functional magnetic resonance imaging activation to self-committed errors during a computer game to a variety of errors committed by others during movie clips (e.g., figure skaters falling down and persons behaving inappropriately). While viewing errors by others there was activation in lateral and medial temporal lobe structures, posterior cingulate cortex, precuneus, and medial prefrontal cortex possibly reflecting simulation and storing for future use alternative action sequences that could have led to successful behaviors. During both self-and other-committed errors activation was seen in the striatum, temporoparietal junction, and inferior frontal gyrus. These areas may be components of a generic error processing mechanism. The ecological validity of the stimuli seemed to matter, since we largely failed to see activations when subjects observed errors by another player in the computer game, as opposed to observing errors in the rich real-life like human behaviors depicted in the movie clips.

KW - ANTERIOR CINGULATE CORTEX

KW - EVENT-RELATED FMRI

KW - FRONTAL-CORTEX

KW - BRAIN

KW - INHIBITION

KW - PERFORMANCE

KW - TASK

KW - CHRONOARCHITECTURE

KW - RESPONSES

KW - CONFLICT

UR - http://dx.doi.org/10.1038/srep18714

U2 - 10.1038/srep18714

DO - 10.1038/srep18714

M3 - Article

VL - 6

JO - Scientific Reports

JF - Scientific Reports

SN - 2045-2322

M1 - 18714

ER -

ID: 1516842