Projects per year
Abstract
For individuals with Social Anxiety (SA), interacting with others can be a challenging experience, a concern that extends into the virtual world. While technology has made significant strides in creating more realistic virtual human agents (VHA), the interplay of gaze and interpersonal distance when interacting with VHAs is often neglected. This paper investigates the effect of dynamic and static Gaze animations in VHAs on interpersonal distance and their relation to SA. A Bayesian analysis shows that static centered and dynamic centering gaze led participants to stand closer to VHAs than static averted and dynamic averting gaze, respectively. In the static gaze conditions, this pattern was found to be reversed in SA: participants with higher SA kept larger distances for static-centered gaze than for averted gaze VHAs. These findings update theory, elucidate how nuanced interactions with VHAs must be designed, and offer renewed guidelines for pleasant VHA interaction design.
Original language | English |
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Title of host publication | CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems |
Editors | Florian Floyd Mueller, Penny Kyburz, Julie R. Williamson, Corina Sas, Max L. Wilson, Phoebe Toups Dugas, Irina Shklovski |
Publisher | ACM |
Pages | 1–15 |
ISBN (Electronic) | 979-8-4007-0330-0 |
DOIs | |
Publication status | Published - 11 May 2024 |
MoE publication type | A4 Conference publication |
Event | ACM SIGCHI Annual Conference on Human Factors in Computing Systems - Honolulu, USA, Honolulu, United States Duration: 11 May 2024 → 16 May 2024 https://chi2024.acm.org/ |
Conference
Conference | ACM SIGCHI Annual Conference on Human Factors in Computing Systems |
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Abbreviated title | ACM CHI |
Country/Territory | United States |
City | Honolulu |
Period | 11/05/2024 → 16/05/2024 |
Internet address |
Keywords
- Proxemics
- Virtual Human Agents
- Virtual Reality
Fingerprint
Dive into the research topics of 'Navigating the Virtual Gaze: Social Anxiety's Role in VR Proxemics'. Together they form a unique fingerprint.Projects
- 1 Active
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XTREME: Mixed Reality Environment for Immersive Experience of Art and Culture
Sams, M. (Principal investigator)
01/01/2024 → 31/12/2026
Project: EU: Framework programmes funding
Equipment
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MAGICS – National infrastructure for human in the digital world
Sams, M. (Manager) & Ruotoistenmäki, A. (Other)
Aalto StudiosFacility/equipment: Facility