Abstract
Following the proliferation of Augmented Reality technologies and applications in mobile devices it is becoming clear that AR techniques have matured and are ready to be used for large audiences. This poses several new multimedia interaction and usability problems that need to be identified and studied. AR problems are no longer exclusively about rendering superimposed virtual geometry or finding ways of performing GPS or computer vision registration. It is important to understand how to keep users engaged with AR and in what occasions it is suitable to use it. Additionally how should graphical user interfaces be designed so that the user can interact with AR elements while pointing a mobile device to a specific real world area? Finally what is limiting AR applications from reaching an even broader acceptance and usage level? This position paper identifies several interaction problems in today's multimedia AR applications, raising several pressing issues and proposes several research directions.
Original language | English |
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Title of host publication | GRAPP 2015 - 10th International Conference on Computer Graphics Theory and Applications; VISIGRAPP, Proceedings |
Publisher | SciTePress |
Pages | 504-510 |
Number of pages | 7 |
ISBN (Electronic) | 9789897580871 |
Publication status | Published - 2015 |
MoE publication type | A4 Conference publication |
Event | International Conference on Computer Graphics Theory and Applications - Berlin, Germany Duration: 11 Mar 2015 → 14 Mar 2015 Conference number: 10 |
Conference
Conference | International Conference on Computer Graphics Theory and Applications |
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Abbreviated title | GRAPP |
Country/Territory | Germany |
City | Berlin |
Period | 11/03/2015 → 14/03/2015 |
Keywords
- Augmented reality
- Computer graphics
- Interactive applications
- Multimedia