''My Soul Got a Little Bit Cleaner'': Art Experience in Videogames

Julia Bopp*, Jan Vornhagen*, Elisa Mekler

*Corresponding author for this work

Research output: Contribution to journalArticleScientificpeer-review

8 Citations (Scopus)
80 Downloads (Pure)

Abstract

Videogames receive increasing acclaim as a medium capable of artistic expression, emotional resonance, and even transformative potential. Yet while discussions concerning the status of games as art have a long history in games research, little is known about the player experience (PX) of games as art, their emotional characteristics, and what impact they may have on players. Drawing from Empirical Aesthetics, we surveyed 174 people about whether they had an art experience with videogames and what emotions they experienced. Our findings showcase the prominence of epistemic emotions for videogame art experiences, beyond the negative and mixed emotional responses previously examined, as well as the range of personal impacts such experiences may have. These findings are consistent with art experience phenomena characteristic of other art forms. Moreover, we discuss how our study relates to prior research on emotions and reflection in PX, the importance of games' representational qualities in art experiences, and identify lines of further inquiry. All data, study materials, and analyses are available at https://osf.io/ryvt6/.

Original languageEnglish
Article number237
Number of pages19
JournalProceedings of the ACM on Human-Computer Interaction
Volume5
Issue numberCHIPLAY
DOIs
Publication statusPublished - Sept 2021
MoE publication typeA1 Journal article-refereed
EventACM SIGCHI Annual Symposium on Computer-Human Interaction in Play - Vienna, Austria
Duration: 18 Oct 202121 Oct 2021
Conference number: 8
https://chiplay.acm.org/2021/

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  • CHI PLAY Honorable Mention

    Bopp, J. (Recipient), Vornhagen, J. (Recipient) & Mekler, E. (Recipient), 2021

    Prize: Award or honor granted for a specific work

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