Projects per year
Abstract
Videogames receive increasing acclaim as a medium capable of artistic expression, emotional resonance, and even transformative potential. Yet while discussions concerning the status of games as art have a long history in games research, little is known about the player experience (PX) of games as art, their emotional characteristics, and what impact they may have on players. Drawing from Empirical Aesthetics, we surveyed 174 people about whether they had an art experience with videogames and what emotions they experienced. Our findings showcase the prominence of epistemic emotions for videogame art experiences, beyond the negative and mixed emotional responses previously examined, as well as the range of personal impacts such experiences may have. These findings are consistent with art experience phenomena characteristic of other art forms. Moreover, we discuss how our study relates to prior research on emotions and reflection in PX, the importance of games' representational qualities in art experiences, and identify lines of further inquiry. All data, study materials, and analyses are available at https://osf.io/ryvt6/.
Original language | English |
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Article number | 237 |
Number of pages | 19 |
Journal | Proceedings of the ACM on Human-Computer Interaction |
Volume | 5 |
Issue number | CHIPLAY |
DOIs | |
Publication status | Published - Sept 2021 |
MoE publication type | A1 Journal article-refereed |
Event | ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play - Vienna, Austria Duration: 18 Oct 2021 → 21 Oct 2021 Conference number: 8 https://chiplay.acm.org/2021/ |
Fingerprint
Dive into the research topics of '''My Soul Got a Little Bit Cleaner'': Art Experience in Videogames'. Together they form a unique fingerprint.Projects
- 1 Active
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MAGE: Establishing a Model of Aesthetic Game Experience (MAGE)
Kärnä, E. (Project Member), Vornhagen, J. (Project Member), Rautalahti, H. (Project Member), Väkevä, J. (Project Member) & Lindqvist, J. (Principal investigator)
01/09/2021 → 31/08/2025
Project: Academy of Finland: Other research funding
Prizes
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CHI PLAY Honorable Mention
Bopp, J. (Recipient), Vornhagen, J. (Recipient) & Mekler, E. (Recipient), 2021
Prize: Award or honor granted for a specific work
Press/Media
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Radical Gaming! Ein subjektiver Ausstellungsbericht
Mekler, E.
02/10/2021
1 item of Media coverage
Press/Media: Media appearance
Research output
- 8 Citations
- 1 Other contribution
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Radical Gaming - immersion - simulation - subversion
Mekler, E., 2021, Christoph Merian Verlag.Research output: Other contribution › General public