Movement Empowerment in a Multiplayer Mixed-Reality Trampoline Game

Lauri Lehtonen, Maximus Kaos, Raine Kajastila, Leo Holsti, Janne Karsisto, Sami Pekkola, Joni Vähämäki, Lassi Vapaakallio, Perttu Hämäläinen

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review


Insuffcient physical activity motivation is a major public health problem. Exergames—games requiring physical exertion—can be designed to support motivation. For example, granting superhuman movement abilities to players has
been shown to support one’s feeling of competence, an innate human need and a core intrinsic motivation factor posited by self-determination theory. In this paper, we present Super Stomp, a multiplayer mixed-reality trampoline game that empowers movement by exaggerating jump height both in the real world and in the game. We contribute a novel dual-trampoline game system and game mechanics for implementing engaging multiplayer gameplay. This provides an exemplar of satisfying the challenging constraints that real-world movement empowerment technology can impose on exergame movement safety and feasibility. We further contribute insights into the effect of empowering movement on need satisfaction through an in-the-wild study involving 26 participants who played Super Stomp at an indoor activity park.
Original languageEnglish
Title of host publicationCHI PLAY '19: Proceedings of the Annual Symposium on Computer-Human Interaction in Play
Number of pages11
ISBN (Electronic)978-1-4503-6688-5
Publication statusPublished - 2019
MoE publication typeA4 Conference publication
EventACM SIGCHI Annual Symposium on Computer-Human Interaction in Play - Barcelona, Spain
Duration: 22 Oct 201925 Oct 2019
Conference number: 6


ConferenceACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
Abbreviated titleCHI PLAY


  • movement empowerment
  • mixed-reality games
  • exergames
  • social play
  • self-determination theory
  • trampolines


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