Projects per year
Abstract
Gliding a finger on touchscreen to reach a target, that is, touch exploration, is a common selection method of blind screen-reader users. This paper investigates their gliding behavior and presents a model for their motor performance. We discovered that the gliding trajectories of blind people are a mixture of two strategies: 1) ballistic movements with iterative corrections relying on non-visual feedback, and 2) multiple sub-movements separated by stops, and concatenated until the target is reached. Based on this finding, we propose the mixture pointing model, a model that relates movement time to distance and width of the target. The model outperforms extant models, improving R2 from 0.65 for Fitts' law to 0.76, and is superior in cross-validation and information criteria. The model advances understanding of gliding-based target selection and serves as a tool for designing interface layouts for screen-reader based touch exploration.
Original language | English |
---|---|
Title of host publication | MobileHCI '21: Proceedings of the 23rd International Conference on Mobile Human-Computer Interactionn |
Subtitle of host publication | Mobile Apart, MobileTogether |
Publisher | ACM |
Pages | 1-14 |
Number of pages | 14 |
ISBN (Electronic) | 9781450383288 |
DOIs | |
Publication status | Published - 27 Sept 2021 |
MoE publication type | A4 Conference publication |
Event | International Conference on Human-Computer Interaction with Mobile Devices and Services - Virtual, Online, France Duration: 27 Sept 2021 → 1 Oct 2021 Conference number: 23 |
Conference
Conference | International Conference on Human-Computer Interaction with Mobile Devices and Services |
---|---|
Abbreviated title | MobileHCI |
Country/Territory | France |
City | Virtual, Online |
Period | 27/09/2021 → 01/10/2021 |
Keywords
- accessibility
- gliding-based target selection
- pointing
Fingerprint
Dive into the research topics of 'Modeling Gliding-based Target Selection for Blind Touchscreen Users'. Together they form a unique fingerprint.Projects
- 3 Finished
-
Human Automata: Simulator-based Methods for Collaborative AI
Oulasvirta, A. (Principal investigator), Shiripour, M. (Project Member), Putkonen, A.-M. (Project Member), Rastogi, A. (Project Member), Hegemann, L. (Project Member), Iyer, A. (Project Member), Santala, S. (Project Member), Dayama, N. (Project Member), Laine, M. (Project Member), Halasinamara Chandramouli, S. (Project Member), Li, C. (Project Member), Zhu, Y. (Project Member), Liao, Y.-C. (Project Member), Kylmälä, J. (Project Member), Nioche, A. (Project Member) & Kompatscher, J. (Project Member)
01/01/2020 → 31/12/2023
Project: Academy of Finland: Other research funding
-
-: Finnish Center for Artificial Intelligence
Kaski, S. (Principal investigator)
01/01/2019 → 31/12/2022
Project: Academy of Finland: Other research funding
-
-: Bayesian Artefact Design
Oulasvirta, A. (Principal investigator), Shin, J. (Project Member), Hegemann, L. (Project Member), Todi, K. (Project Member), Putkonen, A.-M. (Project Member), Halasinamara Chandramouli, S. (Project Member), Hassinen, H. (Project Member), Dayama, N. (Project Member), Leiva, L. (Project Member), Laine, M. (Project Member), Zhu, Y. (Project Member), Liao, Y.-C. (Project Member), Peng, Z. (Project Member) & Nioche, A. (Project Member)
01/09/2018 → 31/08/2023
Project: Academy of Finland: Other research funding