Meta-designing interactive outdoor games for children: A case study

Susanne Lagerström, Iris Soute, Yves Florack, Panos Markopoulos

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

7 Citations (Scopus)

Abstract

The growth of tangible and embodied interfaces has lead them to expand from research labs to everyday life. This has raised the question of end-user development and the user requirements for an environment supporting development. This paper researches the user requirements for a toolkit to create interactive outdoor games for children, by adults with no programming skills. We present a case study in which adults designed such games and tested them with children. For the design and testing of the games, RaPIDO, a platform specially designed for prototyping interactive technology, was used. Based on this experience we identify requirements for a toolkit to support the creation of interactive outdoor games.

Original languageEnglish
Title of host publicationIDC 2014 - Proceedings of the 2014 Conference on Interaction Design and Children
PublisherACM
Pages325-328
Number of pages4
ISBN (Print)9781450322720
DOIs
Publication statusPublished - 2014
MoE publication typeA4 Article in a conference publication
EventInternational Conference on Interaction Design and Children - Aarhus, Denmark
Duration: 17 Jun 201420 Jun 2014
Conference number: 13

Conference

ConferenceInternational Conference on Interaction Design and Children
Abbreviated titleIDC
CountryDenmark
CityAarhus
Period17/06/201420/06/2014

Keywords

  • Children
  • End-user development
  • Interactive outdoor games
  • Meta-design

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