Abstract
In this paper, we present a method to auralize acoustic scattering and occlusion of a single rigid sphere with parametric filters and neural networks to provide fast processing and estimation of parameters. The filter parameters are estimated using neural networks based on the geometric parameters of the simulated scene, e.g., relative receiver position and size of the rigid spherical scatterer. The modeling differentiates an unoccluded and an occluded source-receiver path, for which different filter structures were used. In contrast to simulating occlusion and scattering numerically or analytically methods, the proposed approach provides rendering with low computational load making it suitable for real-time auralization in virtual reality. The presented method provides a good fit for modeling the acoustic effects of a rigid sphere. Further, a listening test was conducted, which resulted in plausible reproduction of the scattering and occlusion of a rigid sphere.
Original language | English |
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Title of host publication | 2021 Immersive and 3D Audio: from Architecture to Automotive (I3DA) |
Publisher | IEEE |
Pages | 1-8 |
Number of pages | 8 |
ISBN (Electronic) | 978-1-6654-0998-8 |
ISBN (Print) | 978-1-6654-0999-5 |
DOIs | |
Publication status | Published - 10 Sep 2021 |
MoE publication type | A4 Article in a conference publication |
Event | International Conference on Immersive and 3D Audio - Bologna, Italy Duration: 8 Sep 2021 → 10 Sep 2021 |
Conference
Conference | International Conference on Immersive and 3D Audio |
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Abbreviated title | I3DA |
Country/Territory | Italy |
City | Bologna |
Period | 08/09/2021 → 10/09/2021 |
Keywords
- Solid modeling
- Three-dimensional displays
- Computational modeling
- Neural networks
- Virtual reality
- Receivers
- Rendering (computer graphics)
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Aalto Acoustics Lab
Ville Pulkki (Manager)
School of Electrical EngineeringFacility/equipment: Facility