Lost lab of professor millennium: Creating a pervasive adventure with augmented reality-based guidance

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Standard

Lost lab of professor millennium : Creating a pervasive adventure with augmented reality-based guidance. / Kuikkaniemi, Kai; Lucero, Andrés; Orso, Valeria; Jacucci, Giulio; Turpeinen, Marko.

ACE 2014 - 11th Advances in Computer Entertainment Technology Conference, Proceedings. Vol. 2014-November ACM, 2014. 2663844.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Harvard

Kuikkaniemi, K, Lucero, A, Orso, V, Jacucci, G & Turpeinen, M 2014, Lost lab of professor millennium: Creating a pervasive adventure with augmented reality-based guidance. in ACE 2014 - 11th Advances in Computer Entertainment Technology Conference, Proceedings. vol. 2014-November, 2663844, ACM, International Conference on Advances in Computer Entertainment Technology, Funchal, Portugal, 11/11/2014. https://doi.org/10.1145/2663806.2663844

APA

Kuikkaniemi, K., Lucero, A., Orso, V., Jacucci, G., & Turpeinen, M. (2014). Lost lab of professor millennium: Creating a pervasive adventure with augmented reality-based guidance. In ACE 2014 - 11th Advances in Computer Entertainment Technology Conference, Proceedings (Vol. 2014-November). [2663844] ACM. https://doi.org/10.1145/2663806.2663844

Vancouver

Kuikkaniemi K, Lucero A, Orso V, Jacucci G, Turpeinen M. Lost lab of professor millennium: Creating a pervasive adventure with augmented reality-based guidance. In ACE 2014 - 11th Advances in Computer Entertainment Technology Conference, Proceedings. Vol. 2014-November. ACM. 2014. 2663844 https://doi.org/10.1145/2663806.2663844

Author

Kuikkaniemi, Kai ; Lucero, Andrés ; Orso, Valeria ; Jacucci, Giulio ; Turpeinen, Marko. / Lost lab of professor millennium : Creating a pervasive adventure with augmented reality-based guidance. ACE 2014 - 11th Advances in Computer Entertainment Technology Conference, Proceedings. Vol. 2014-November ACM, 2014.

Bibtex - Download

@inproceedings{58492014454e4cb2ac591f3a79ad4254,
title = "Lost lab of professor millennium: Creating a pervasive adventure with augmented reality-based guidance",
abstract = "This paper presents a pervasive adventure production called Lost Lab of Professor Millennium that experimented with different kinds of interaction techniques evaluating how they affected the adventure experience. The paper further reflects on the practical organization of the production targeted for schools and students between 12 and 15 years of age. Groups of up to four teenagers navigated through thirteen different kinds of pervasive computing experiences in checkpoints sharing a device providing augmented reality (AR) (MapLens) on a physical map and an adaptive marker-based AR guidance. Based on a Professor who lost her technologies, the story of the adventure provided a unifying narrative also through her fish Linus guiding groups through a variety of tasks in the checkpoints. The production was evaluated with direct observations, different kinds of video recordings, interviews and questionnaires. The evaluation revealed how groups shared the devices and performed collaborative interactions with the devices. The production received positive feedback from all stakeholders, but in terms of feasibility had some drawbacks. The evaluation indicated that the markerbased AR guidance techniques is practical, reliable and easyto-use, and can be also used as a storytelling or story enhancing technique.",
author = "Kai Kuikkaniemi and Andr{\'e}s Lucero and Valeria Orso and Giulio Jacucci and Marko Turpeinen",
year = "2014",
month = "11",
day = "11",
doi = "10.1145/2663806.2663844",
language = "English",
volume = "2014-November",
booktitle = "ACE 2014 - 11th Advances in Computer Entertainment Technology Conference, Proceedings",
publisher = "ACM",

}

RIS - Download

TY - GEN

T1 - Lost lab of professor millennium

T2 - Creating a pervasive adventure with augmented reality-based guidance

AU - Kuikkaniemi, Kai

AU - Lucero, Andrés

AU - Orso, Valeria

AU - Jacucci, Giulio

AU - Turpeinen, Marko

PY - 2014/11/11

Y1 - 2014/11/11

N2 - This paper presents a pervasive adventure production called Lost Lab of Professor Millennium that experimented with different kinds of interaction techniques evaluating how they affected the adventure experience. The paper further reflects on the practical organization of the production targeted for schools and students between 12 and 15 years of age. Groups of up to four teenagers navigated through thirteen different kinds of pervasive computing experiences in checkpoints sharing a device providing augmented reality (AR) (MapLens) on a physical map and an adaptive marker-based AR guidance. Based on a Professor who lost her technologies, the story of the adventure provided a unifying narrative also through her fish Linus guiding groups through a variety of tasks in the checkpoints. The production was evaluated with direct observations, different kinds of video recordings, interviews and questionnaires. The evaluation revealed how groups shared the devices and performed collaborative interactions with the devices. The production received positive feedback from all stakeholders, but in terms of feasibility had some drawbacks. The evaluation indicated that the markerbased AR guidance techniques is practical, reliable and easyto-use, and can be also used as a storytelling or story enhancing technique.

AB - This paper presents a pervasive adventure production called Lost Lab of Professor Millennium that experimented with different kinds of interaction techniques evaluating how they affected the adventure experience. The paper further reflects on the practical organization of the production targeted for schools and students between 12 and 15 years of age. Groups of up to four teenagers navigated through thirteen different kinds of pervasive computing experiences in checkpoints sharing a device providing augmented reality (AR) (MapLens) on a physical map and an adaptive marker-based AR guidance. Based on a Professor who lost her technologies, the story of the adventure provided a unifying narrative also through her fish Linus guiding groups through a variety of tasks in the checkpoints. The production was evaluated with direct observations, different kinds of video recordings, interviews and questionnaires. The evaluation revealed how groups shared the devices and performed collaborative interactions with the devices. The production received positive feedback from all stakeholders, but in terms of feasibility had some drawbacks. The evaluation indicated that the markerbased AR guidance techniques is practical, reliable and easyto-use, and can be also used as a storytelling or story enhancing technique.

UR - http://www.scopus.com/inward/record.url?scp=84938340855&partnerID=8YFLogxK

U2 - 10.1145/2663806.2663844

DO - 10.1145/2663806.2663844

M3 - Conference contribution

VL - 2014-November

BT - ACE 2014 - 11th Advances in Computer Entertainment Technology Conference, Proceedings

PB - ACM

ER -

ID: 9003825