Abstract
In this paper we discuss the necessity to preserve the sense of presence in virtual reality (VR). A high sense of presence has proven advantages but is also very fragile to interruptions. We outline scenarios where interaction and communication between persons inside and outside virtual environments are necessary and assess challenges for maintaining the immersed user’s sense of presence in such cases. We also use existing literature to outline an experiment that allows us to try out different methods of collaboration between immersed users and external facilitators in order to discern their effect on presence.
Original language | English |
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Title of host publication | Augmented Reality, Virtual Reality, and Computer Graphics |
Editors | Lucio Tommaso De Paolis, Patrick Bourdot |
Publisher | Springer |
Pages | 50-60 |
Number of pages | 11 |
ISBN (Electronic) | 978-3-030-58465-8 |
ISBN (Print) | 978-3-030-58464-1 |
DOIs | |
Publication status | Published - 31 Aug 2020 |
MoE publication type | A4 Conference publication |
Event | International Conference on Augmented Reality, Virtual Reality and Computer Graphics - Lecce, Italy Duration: 7 Sept 2020 → 10 Sept 2020 Conference number: 7 |
Publication series
Name | Lecture Notes in Computer Science |
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Publisher | Springer |
Volume | 12242 |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | International Conference on Augmented Reality, Virtual Reality and Computer Graphics |
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Abbreviated title | AVR |
Country/Territory | Italy |
City | Lecce |
Period | 07/09/2020 → 10/09/2020 |
Keywords
- virtual reality
- sense of presence
- immersion
- collaborative problem-solving
- asymmetric virtual reality