"It was sad but still good": Gratifications of emotionally moving game experiences

Research output: Contribution to conferenceAbstractScientificpeer-review

7 Citations (Scopus)

Abstract

Players have increasingly become interested in emotional game experiences beyond simple "fun". Although previous research has identified several gratifications of fun experiences, still little is known about whether and what gratifications players derive from emotionally moving game experiences. Interviews with 12 Japanese and Western players revealed several gratifications, such as liking to experience strong emotions, whereas other players did not enjoy being emotionally moved, but appreciated that the emotional experience stimulated reflective thought or allowed them to engage more with the game. Based on these findings, we discuss opportunities for future research. Copyright is held by the author/owner(s).

Original languageEnglish
Pages1193-1198
Number of pages6
DOIs
Publication statusPublished - 18 Apr 2015
MoE publication typeNot Eligible
EventACM SIGCHI Annual Conference on Human Factors in Computing Systems - Seoul, Korea, Republic of
Duration: 18 Apr 201523 Apr 2015
Conference number: 33
https://chi2015.acm.org/

Conference

ConferenceACM SIGCHI Annual Conference on Human Factors in Computing Systems
Abbreviated titleACM CHI
CountryKorea, Republic of
CitySeoul
Period18/04/201523/04/2015
Internet address

Keywords

  • Emotion
  • Games
  • Gratification
  • Player experience

Cite this