Intrinsically motivated general companion NPCs via Coupled Empowerment Maximisation

Christian Guckelsberger, Christoph Salge, Simon Colton

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

Abstract

Non-player characters (NPCs) in games are traditionally hard-coded or dependent on pre-specified goals, and consequently struggle to behave sensibly in ever-changing and possibly unpredictable game worlds. To make them fit for new developments in procedural content generation, we introduce the principle of Coupled Empowerment Maximisation as an intrinsic motivation for game NPCs. We focus on the development of a general game companion, designed to support the player in achieving their goals. We evaluate our approach against three intuitive and abstract companion duties. We develop dedicated scenarios for each duty in a dungeon-crawler game testbed, and provide qualitative evidence that the emergent NPC behaviour fulfils these duties. We argue that this generic approach can speed up NPC AI development, improve automatic game evolution and introduce NPCs to full game-generation systems.
Original languageEnglish
Title of host publication2016 IEEE Conference on Computational Intelligence and Games (CIG)
PublisherIEEE
Pages1-8
Number of pages8
ISBN (Print)978-1-5090-1884-0
DOIs
Publication statusPublished - 2016
MoE publication typeA4 Conference publication
EventIEEE Conference on Computational Intelligence and Games - Santorini, Greece
Duration: 20 Sept 201623 Sept 2016

Conference

ConferenceIEEE Conference on Computational Intelligence and Games
Abbreviated titleCIG
Country/TerritoryGreece
CitySantorini
Period20/09/201623/09/2016

Keywords

  • Games
  • Actuators
  • Artificial intelligence
  • Electronic mail
  • Uncertainty
  • Context
  • Planning

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