Interactive fiction video games as cyborg theatre. A postphenomenological approach

Michail Kouratoras*

*Corresponding author for this work

Research output: Contribution to journalArticleScientificpeer-review

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Abstract

Parker-Starbuck's (2011) notion of the cyborg theatre for performance art, through the incorporation of bodies and technologies, indicates an interesting field of research for video games, and specifically for the contemporary, real-time, 3D and avatar-based interactive fiction (IF) genre. In order to establish a framework of analysis for video games and IF as a type of cyborg theatre, the current article suggests postphenomenology as the relevant theoretical and methodological research vehicle. This article investigates the basic concepts of postphenomenology and how they apply to IF, introducing postphenomenology as an appropriate methodology for game design, gaming as a type of (virtual) performance, and game analysis. The present discussion serves as an analytical, postphenomenological specialisation of Parker-Starbuck's cyborg theatre notion for IF.

Original languageEnglish
Pages (from-to)197-217
Number of pages21
JournalINTERNATIONAL JOURNAL OF ARTS AND TECHNOLOGY
Volume12
Issue number3
DOIs
Publication statusPublished - 15 Sept 2020
MoE publication typeA1 Journal article-refereed

Keywords

  • Cyborg theatre
  • Interactive fiction video games
  • Phenomenology
  • Postphenomenology

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