TY - ADVS
T1 - Interactive Diorama, The Anatomy Lesson of Dr. Nicolaes Tulp by Rembrandt, 1632
AU - Diaz-Kommonen, Lily
AU - Chen, Ling
A2 - Reunanen, Markku
PY - 2017/9/7
Y1 - 2017/9/7
N2 - The Interactive Diorama—Rembrandt, 1632, The Anatomy Lesson of Dr. Nicolaes Tulp is a virtual-reality simulation of the original artwork by Rembrandt realized by professor Lily Díaz-Kommonen with the Department of Media Systems of Representation research group at Aalto University.The seven doctors present at the original sitting have been re-created as 3D avatar placeholders with gestures, motion and speech. The setting of the lesson, which reputedly took place at the Amsterdam’s Barber’s Guild meeting space at Waag Society, has been rendered at the 1691 anatomical theatre (also at Waag), through the study of eighteenth-century paintings and by using photogrammetry.The work celebrates and deconstructs this important moment when the history of art and science converged in spectacle. The experience of the representation-based pictorial space of the canvas can be compared with the dynamic relational space created through the technologically embodied and enhanced perception characteristic of virtual reality environments.Entry into the Campus Exhibition is described in the art catalog: Stocker, G., Schöpf, C., and H. Leopoldseder (eds.) AI Artificial Intelligence, Are Electronica 2017, Festival for Art, Technology and Society, Berlin: Hatje Cantz Verlag GmgH, 2017, 214–215.
AB - The Interactive Diorama—Rembrandt, 1632, The Anatomy Lesson of Dr. Nicolaes Tulp is a virtual-reality simulation of the original artwork by Rembrandt realized by professor Lily Díaz-Kommonen with the Department of Media Systems of Representation research group at Aalto University.The seven doctors present at the original sitting have been re-created as 3D avatar placeholders with gestures, motion and speech. The setting of the lesson, which reputedly took place at the Amsterdam’s Barber’s Guild meeting space at Waag Society, has been rendered at the 1691 anatomical theatre (also at Waag), through the study of eighteenth-century paintings and by using photogrammetry.The work celebrates and deconstructs this important moment when the history of art and science converged in spectacle. The experience of the representation-based pictorial space of the canvas can be compared with the dynamic relational space created through the technologically embodied and enhanced perception characteristic of virtual reality environments.Entry into the Campus Exhibition is described in the art catalog: Stocker, G., Schöpf, C., and H. Leopoldseder (eds.) AI Artificial Intelligence, Are Electronica 2017, Festival for Art, Technology and Society, Berlin: Hatje Cantz Verlag GmgH, 2017, 214–215.
UR - https://www.aec.at/ai/de/interactive-diorama-anatomy-nicolaes-tulp/
M3 - Exhibition
PB - Ars Electronica Festival
CY - Linz
T2 - Ars Electronica Festival
Y2 - 7 September 2017 through 11 September 2017
ER -