Interaction, learning and organisational innovations through the Work Flow Game

Virpi Ruohomäki

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Original languageEnglish
Title of host publicationThe International Simulation and Gaming Yearbook, Vol. 11
EditorsF. Percival, H. Godfrey, P. Laybourn, S. Murray
Place of PublicationEdinburgh, UK
PublisherSociety for Academic Gaming and Simulation in Education and Training (SAGSET)
Pages162-169
Publication statusPublished - 2003
MoE publication typeA3 Book section, Chapters in research books

Keywords

  • innovation
  • interaction
  • learning
  • organization
  • simulation game

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