Informational, but not intrinsically motivating gamification? Preliminary findings

Seamus F. Forde, Klaus Opwis, Elisa D. Mekler

Research output: Contribution to conferenceAbstractScientificpeer-review

5 Citations (Scopus)

Abstract

Motivational psychology suggests that informationally designed gamification can increase intrinsic motivation. However, there has been little empirical research to test this assumption. In a first experiment we compared whether a gamified and a non-gamified application differed in terms of usability, intrinsic motivation and need satisfaction. No significant differences emerged, yet descriptive data and participants' open-ended answers indicated that there were differences in how informational game elements such as scoreboards were perceived. We conclude with a discussion of implications and opportunities for future research. Copyright is held by the owner/author(s).

Original languageEnglish
Pages157-163
Number of pages7
DOIs
Publication statusPublished - 16 Oct 2016
MoE publication typeNot Eligible
EventACM SIGCHI Annual Symposium on Computer-Human Interaction in Play - Austin, United States
Duration: 16 Oct 201619 Oct 2016
Conference number: 3

Conference

ConferenceACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
Abbreviated titleCHI PLAY
CountryUnited States
CityAustin
Period16/10/201619/10/2016

Keywords

  • Gamification
  • Motivation
  • Self-determination theory

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