Improving 3D Character Posing with a Gestural Interface

Mikko Kytö*, Krupakar Dhinakaran, Aki Martikainen, Perttu Hämäläinen

*Corresponding author for this work

Research output: Contribution to journalArticleScientificpeer-review

11 Citations (Scopus)


The most time-consuming part of character animation is 3D character posing. Posing using a mouse is a slow and tedious task that involves sequences of selecting on-screen control handles and manipulating the handles to adjust character parameters, such as joint rotations and end effector positions. Thus, various 3D user interfaces have been proposed to make animating easier, but they typically provide less accuracy. The proposed interface combines a mouse with the Leap Motion device to provide 3D input. A usability study showed that users preferred the Leap Motion over a mouse as a 3D gestural input device. The Leap Motion drastically decreased the number of required operations and the task completion time, especially for novice users.

Original languageEnglish
Pages (from-to)70-78
Number of pages9
JournalIEEE Computer Graphics and Applications
Issue number1
Publication statusPublished - 1 Jan 2017
MoE publication typeA1 Journal article-refereed


  • 3D user interfaces
  • character posing
  • computer animation
  • computer graphics

Fingerprint Dive into the research topics of 'Improving 3D Character Posing with a Gestural Interface'. Together they form a unique fingerprint.

Cite this