Immersive interactive technologies in digital humanities: A review and basic concepts

Artur Lugmayr, Marko Teras

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

9 Citations (Scopus)

Abstract

Within the scope of this paper we discuss the possibilities of newly immersive interactive technologies in the field of Digital Humanities (DH). We define Digital Humanities, its basic concept, and various criteria as intersection between computation and humanities. We review immersive interactive technologies in the context of DH, and attempt to develop a framework how interactive immersive technologies can be utilized within the scope of this research field. We also discuss interactivity and human experience in relation to DH and interactive immersive environments. The paper rounds up with a few practical example cases, which shall illustrate the use of immersive interactive technologies in DH, and underlines the potentials.

Original languageEnglish
Title of host publicationImmersiveME 2015 - Proceedings of the 3rd International Workshop on Immersive Media Experiences, co-located with MM 2015
PublisherACM
Pages31-36
Number of pages6
ISBN (Electronic)9781450337458
DOIs
Publication statusPublished - 30 Oct 2015
MoE publication typeA4 Article in a conference publication
EventInternational Workshop on Immersive Media Experiences - Brisbane, Australia
Duration: 30 Oct 201530 Oct 2015
Conference number: 3

Workshop

WorkshopInternational Workshop on Immersive Media Experiences
Abbreviated titleImmersiveME
CountryAustralia
CityBrisbane
Period30/10/201530/10/2015

Keywords

  • Big data
  • Cloud computation
  • Computing technologies
  • Content
  • Digital humanities
  • Interaction design
  • Media technology
  • Narrative
  • Visualization

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