IEEE Access Special Section Editorial: Trust Management in Pervasive Social Networking (TruPSN)

Zheng Yan, Honggang Wang, Laurence T. Yang, Valtteri Niemi

Research output: Contribution to journalEditorialScientific

2 Citations (Scopus)
95 Downloads (Pure)

Abstract

With the rapid growth of mobile computing and social networking, social networks have extended their popularity from the Internet to mobile domain. Pervasive Social Networking (PSN) ensures social communications at any time and in any place with a universal manner. It supports online and instant (i.e., pervasive) social activities based on heterogeneous networks, e.g., the Internet, mobile cellular networks or self-organized networks or other networking technologies. It is treated as one of the killer applications in the next generation mobile networks and wireless systems (i.e., 5G). There are various applications over PSN. Typical examples include social chatting, gaming, rescuing, recommending and information sharing. Because group mobility is very common in modern life, PSN has become valuable for mobile users, especially when they are familiar strangers and often appear in the same vicinity. PSN greatly extends our experiences of social communications.
Original languageEnglish
Pages (from-to)16851-16854
Number of pages4
JournalIEEE Access
Volume6
DOIs
Publication statusPublished - 2018
MoE publication typeB1 Article in a scientific magazine

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