Projects per year
Abstract
With the rapid growth of mobile computing and social networking, social networks have extended their popularity from the Internet to mobile domain. Pervasive Social Networking (PSN) ensures social communications at any time and in any place with a universal manner. It supports online and instant (i.e., pervasive) social activities based on heterogeneous networks, e.g., the Internet, mobile cellular networks or self-organized networks or other networking technologies. It is treated as one of the killer applications in the next generation mobile networks and wireless systems (i.e., 5G). There are various applications over PSN. Typical examples include social chatting, gaming, rescuing, recommending and information sharing. Because group mobility is very common in modern life, PSN has become valuable for mobile users, especially when they are familiar strangers and often appear in the same vicinity. PSN greatly extends our experiences of social communications.
Original language | English |
---|---|
Pages (from-to) | 16851-16854 |
Number of pages | 4 |
Journal | IEEE Access |
Volume | 6 |
DOIs | |
Publication status | Published - 2018 |
MoE publication type | B1 Article in a scientific magazine |
Fingerprint
Dive into the research topics of 'IEEE Access Special Section Editorial: Trust Management in Pervasive Social Networking (TruPSN)'. Together they form a unique fingerprint.Projects
- 1 Active
-
Digitalizing Trust for Securing Pervasive Social Networking
01/09/2017 → 31/08/2022
Project: Academy of Finland: Other research funding