Abstract
Despite the emergence of many gameful design methods in the literature, there is a lack of evaluation methods specific to gameful design. To address this gap, we present a new set of guidelines for heuristic evaluation of gameful design in interactive systems. First, we review several gameful design methods to identify the dimensions of motivational affordances most often employed. Then, we present a set of 28 gamification heuristics aimed at enabling experts to rapidly evaluate a gameful system. The resulting heuristics are a new method to evaluate user experience in gameful interactive systems. Copyright is held by the owner/author(s).
Original language | English |
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Pages | 315-323 |
Number of pages | 9 |
DOIs | |
Publication status | Published - 16 Oct 2016 |
MoE publication type | Not Eligible |
Event | ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play - Austin, United States Duration: 16 Oct 2016 → 19 Oct 2016 Conference number: 3 |
Conference
Conference | ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play |
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Abbreviated title | CHI PLAY |
Country/Territory | United States |
City | Austin |
Period | 16/10/2016 → 19/10/2016 |
Keywords
- Gameful design
- Gamification
- Heuristic evaluation