Heuristic evaluation for gameful design

Gustavo F. Tondello, Dennis L. Kappen, Elisa D. Mekler, Marim Ganaba, Lennart E. Nacke

Research output: Contribution to conferenceAbstractScientificpeer-review

30 Citations (Scopus)

Abstract

Despite the emergence of many gameful design methods in the literature, there is a lack of evaluation methods specific to gameful design. To address this gap, we present a new set of guidelines for heuristic evaluation of gameful design in interactive systems. First, we review several gameful design methods to identify the dimensions of motivational affordances most often employed. Then, we present a set of 28 gamification heuristics aimed at enabling experts to rapidly evaluate a gameful system. The resulting heuristics are a new method to evaluate user experience in gameful interactive systems. Copyright is held by the owner/author(s).

Original languageEnglish
Pages315-323
Number of pages9
DOIs
Publication statusPublished - 16 Oct 2016
MoE publication typeNot Eligible
EventACM SIGCHI Annual Symposium on Computer-Human Interaction in Play - Austin, United States
Duration: 16 Oct 201619 Oct 2016
Conference number: 3

Conference

ConferenceACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
Abbreviated titleCHI PLAY
Country/TerritoryUnited States
CityAustin
Period16/10/201619/10/2016

Keywords

  • Gameful design
  • Gamification
  • Heuristic evaluation

Fingerprint

Dive into the research topics of 'Heuristic evaluation for gameful design'. Together they form a unique fingerprint.

Cite this