Glitch Art

Research output: Artistic and non-textual formExhibitionArt in coproductionpeer-review


Glitch Art


Glitch Art is an exhibition exploring the theme of faults in information technology, information systems and user interfaces, so-called “glitches”. This exhibition, which is pioneering even by Nordic standards, combines art and science and approaches the subject from a variety of angles, challenging the viewer.

The exhibition is produced by Kuntsi Museum of Modern Art in collaboration with the University of Vaasa. The curator of the exhibition is Tanja Sihvonen, Professor of Communication Studies at the University of Vaasa, a game researcher and an expert in digital media.
New Angles on Technology and Reality

Glitch Art focuses on digital faults and their origin and consequences, which are examined from the perspective of both the individual and society. Through the glitches, wider political issues are also raised, and these are addressed in both single works of art and in a dialogue between the works on display. The themes of the exhibition are related to today’s topical social issues, such as data protection, the use and interpretation of statistical materials, cyberthreats and information warfare.

The exhibition includes works that provide insights into the concept of glitch: video works, sculptures, photographs, textile works and paintings. The phenomenon is further illustrated by outdated equipment, software and games provided for visitors to play. One of these games is E.T. the Extra-Terrestrial (Atari, 1982), which is considered the worst game in the world and renowned for its amusing bugs.

The works, which consider faults and brokenness from various angles, lead the visitor to a retro-futuristic state where the experienced reality is shaken in various ways. The dystopian future scenarios culminate in a video installation by IC-98, Abendland (II The Place that Was Promised, III The Edge That Was Set) (2013), which depicts a time after the demise of mankind in a mythical dimension. The exhibition has a comforting ending though: the acceptance of brokenness and the mending of cracks using the Japanese Kintsugi technique make the pieces click into place again.
Pixel Sculptures and Games to Play

The exhibition Glitch Art features works by Finnish and international artists as well as works from Vaasa City museums’ own collections. Some of the works will be on display for the first time in Finland, for example the installation by Rosa Menkman, a Dutch pioneer in glitch art, and the pixel sculptures by artist Shawn Smith, which have come to the exhibition from Beirut via Paris.

The exhibition includes works by the following artists: Tomi Dufva (FI), Miklos Gaál (FI), Hellocatfood (UK), IC-98 (FI), JODI (NL/BE), Nandita Kumar (IN), Jani Leinonen (FI), Sami Lukkarinen (FI), Rosa Menkman (NL), Peder Norrby (SE), Marja Närhinen (FI), Riiko Sakkinen (FI), Shawn Smith (USA), Anu Tuominen (FI), Bouke de Vries (NL).

Along with the works of art, the exhibition will include some of the most interesting game failures from the 1980s and 1990s, computer viruses from the 1990s’ collection of Mikko Hyppönen and different kinds of robots that no longer work or do not function as planned yet.
Translated title of the contributionGlitch Art
Original languageFinnish
Place of PublicationVaasa
Publication statusPublished - 22 Sep 2018
MoE publication typeF2 Public partial realisation of a work of art
EventGlitch Art - Kuntsi Museum of Modern Art, Vaasa, Finland
Duration: 22 Sep 201813 Jan 2019


  • Glitch art
  • Glitch
  • fractalnoia

Field of art

  • Contemporary art

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