Abstract
In this article we present and analyze The Project Game; a board game used as a communication tool for the project plan in member register IT projects. The design of the game is based on the disciplines of service design, IT project work and game design. The functionality of the game is explained, and the experiences of use are handled. It was found that the game reached the goals set to it, by adding the player’s knowledge about the phasing, resourcing, scheduling and risks of certain kind of an IT project. As a single event game, played in a business-to-business meeting, The Project Game differs from common gamification and game development projects, rendering it an interesting case on the field of gamification.
Original language | English |
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Title of host publication | GamiFIN Conference 2018 proceedings |
Editors | Jonna Koivisto, Juho Hamari |
Publisher | CEUR |
Pages | 169-178 |
Number of pages | 10 |
Publication status | Published - 2018 |
MoE publication type | A4 Conference publication |
Event | International GamiFIN Conference - Pori, Finland Duration: 21 May 2018 → 23 May 2018 Conference number: 2 http://gamifinconference.com/ |
Publication series
Name | CEUR Workshop Proceedings |
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Volume | 2186 |
ISSN (Electronic) | 1613-0073 |
Conference
Conference | International GamiFIN Conference |
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Abbreviated title | GamiFIN |
Country/Territory | Finland |
City | Pori |
Period | 21/05/2018 → 23/05/2018 |
Internet address |
Keywords
- Gamification
- IT project management
- Service design
- Game design