Gamifying a project plan - Case: The Project Game

Jaakko Kemppainen, Anne Pousi

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

Abstract

In this article we present and analyze The Project Game; a board game used as a communication tool for the project plan in member register IT projects. The design of the game is based on the disciplines of service design, IT project work and game design. The functionality of the game is explained, and the experiences of use are handled. It was found that the game reached the goals set to it, by adding the player’s knowledge about the phasing, resourcing, scheduling and risks of certain kind of an IT project. As a single event game, played in a business-to-business meeting, The Project Game differs from common gamification and game development projects, rendering it an interesting case on the field of gamification.
Original languageEnglish
Title of host publicationGamiFIN Conference 2018 proceedings
EditorsJonna Koivisto, Juho Hamari
PublisherCEUR
Pages169-178
Number of pages10
Publication statusPublished - 2018
MoE publication typeA4 Conference publication
EventInternational GamiFIN Conference - Pori, Finland
Duration: 21 May 201823 May 2018
Conference number: 2
http://gamifinconference.com/

Publication series

NameCEUR Workshop Proceedings
Volume2186
ISSN (Electronic)1613-0073

Conference

ConferenceInternational GamiFIN Conference
Abbreviated titleGamiFIN
Country/TerritoryFinland
CityPori
Period21/05/201823/05/2018
Internet address

Keywords

  • Gamification
  • IT project management
  • Service design
  • Game design

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