Gamification to Enhance the Mini-Conference : A Case Study from Researching Digital Cultural Heritage

Gautam Vishwanath, Lily Diaz-Kommonen*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

Abstract

Recent trends since the COVID-19 era indicate a rapid increase in remotely organized conferences; however, the remote-based nature of these types of events has gained notoriety for a lack of appeal particularly due to long and exhausting sessions without physical contact. On the other hand, previous research has demonstrated several benefits to well-designed games and gamification such as its ability in creating a state of flow by instilling motivation and rewarding its participants for overcoming challenges. As a case study in the cultural heritage sector, we organized a day-long remote conference known as the mini-conference held among members of a consortium to which we belong. The mini-conference applied gamification in combination with other relevant methodologies using online collaboration tools.This remotely organized event employed four (4) collaborative workshops conducted by the different consortium partners. The results of the workshops presented in this paper employed gamification and were based on qualitative engagement, group participation and outputs emanating from each of the activities. They point towards the positive effects of gamification in drawing interest and enhancing engagement among the remotely located participants.The contributions made by this paper include unique insights to the ongoing research on remotely organized conferences, especially through the purview of gamification. In addition, the paper also sheds light on methods that could be employed by museums within the domain of cultural heritage. These might be relevant to the “post-COVID-19 era” in which hybrid engagement consisting of physical and remote collaboration is becoming the norm
Original languageEnglish
Title of host publicationHuman Interaction and Emerging Technologies (IHIET 2024)
EditorsTareq Ahram, Luca Casarotto , Pietro Costa
PublisherAHFE International
Pages395-406
Number of pages11
Volume157
ISBN (Electronic)978-1-958651-96-4
DOIs
Publication statusPublished - 23 Jul 2024
MoE publication typeA4 Conference publication
EventInternational Conference on Human Interaction and Emerging Technologies - IUAV University of Venice, Venice, Italy
Duration: 26 Aug 202428 Aug 2024
https://www.ihiet.org

Conference

ConferenceInternational Conference on Human Interaction and Emerging Technologies
Abbreviated titleIHIET
Country/TerritoryItaly
CityVenice
Period26/08/202428/08/2024
Internet address

Keywords

  • Gamification
  • Cultural heritage
  • Remote collaboration

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