Gamification of Software Testing - An MLR

Mika Mäntylä, Kari Smolander

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

6 Citations (Scopus)

Abstract

This paper presents an initial multi-vocal literature review that extracts ideas for gamification of software testing. We surveyed the type of testing, system under test, role of individuals, gamification elements, challenges and drawbacks, support constructs and tools, and empirical evidence from academic sources and grey literature. Ideas were given to both automated unit-testing, and end-user related testing done by exploratory testers and beta testers. The most frequent gamification elements were points (13 sources), awards (4), stories (4), badges (3), rankings (3), levels (3) and time-pressure (3).
Original languageEnglish
Title of host publicationProduct-Focused Software Process Improvement
Subtitle of host publication17th International Conference, PROFES 2016, Trondheim, Norway, November 22-24, 2016, Proceedings
PublisherSpringer International Publishing
Pages611-614
Volume10027
ISBN (Electronic)978-3-319-49094-6
ISBN (Print)978-3-319-49093-9
DOIs
Publication statusPublished - 2016
MoE publication typeA4 Article in a conference publication
EventInternational Conference on Product-Focused Software Process Improvement - Trondheim, Norway
Duration: 22 Nov 201624 Nov 2016
Conference number: 17

Publication series

NameLecture Notes in Computer Science
Volume10027
ISSN (Print)0302-9743

Conference

ConferenceInternational Conference on Product-Focused Software Process Improvement
Abbreviated titlePROFES
CountryNorway
CityTrondheim
Period22/11/201624/11/2016

Keywords

  • Gamification;Testing;Multi-voval literature;Grey literature

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