Projects per year
Abstract
Videogames can transform the perspectives and attitudes of players. Prior discussion on this transformative potential has typically been limited to non-entertainment videogames with explicit transformational goals. However, recreational gaming appears to hold considerable potential for igniting deeply personal experiences of profound transformation in players. Towards understanding this phenomenon, we conducted an explorative autoethnographic study. For this, the first author played five narrative-driven videogames while collecting self-observational and self-reflective data of his experience during and outside gameplay. Our findings offer intimate insights into the trajectory and emotional qualities of personally meaningful and transformative videogame experiences. For example, we found that gameplay experiences that were initially perceived as bewildering or disorienting could evolve into more harmonious experiences laden with personal meaning. This shift in experience developed through different forms of subsequent re-engagement with initially discrepant game encounters.
Original language | English |
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Title of host publication | CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems |
Editors | Florian Floyd Mueller, Penny Kyburz, Julie R. Williamson, Corina Sas, Max L. Wilson, Phoebe Toups Dugas, Irina Shklovski |
Publisher | ACM |
Pages | 1-20 |
ISBN (Electronic) | 979-8-4007-0330-0 |
DOIs | |
Publication status | Published - 11 May 2024 |
MoE publication type | A4 Conference publication |
Event | ACM SIGCHI Annual Conference on Human Factors in Computing Systems - Honolulu, USA, Honolulu, United States Duration: 11 May 2024 → 16 May 2024 https://chi2024.acm.org/ |
Conference
Conference | ACM SIGCHI Annual Conference on Human Factors in Computing Systems |
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Abbreviated title | ACM CHI |
Country/Territory | United States |
City | Honolulu |
Period | 11/05/2024 → 16/05/2024 |
Internet address |
Keywords
- aesthetic experience
- autoethnography
- player experience
- reflection
- transformation
- transformative experience
- video games
Fingerprint
Dive into the research topics of 'From Disorientation to Harmony: Autoethnographic Insights into Transformative Videogame Experiences'. Together they form a unique fingerprint.Projects
- 1 Active
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MAGE: Establishing a Model of Aesthetic Game Experience (MAGE)
Kärnä, E. (Project Member), Vornhagen, J. (Project Member), Rautalahti, H. (Project Member), Väkevä, J. (Project Member) & Lindqvist, J. (Principal investigator)
01/09/2021 → 31/08/2025
Project: Academy of Finland: Other research funding
Prizes
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CHI'24 Best Paper Award
Väkevä, J. (Recipient), Mekler, E. (Recipient) & Lindqvist, J. (Recipient), 11 May 2024
Prize: Award or honor granted for a specific work
Activities
- 1 Conference presentation
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From Disorientation to Harmony: Autoethnographic Insights into Transformative Videogame Experiences
Väkevä, J. (Speaker)
13 May 2024Activity: Talk or presentation types › Conference presentation