From Disorientation to Harmony: Autoethnographic Insights into Transformative Videogame Experiences

Jaakko Väkevä, Elisa Mekler, Janne Lindqvist

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

2 Citations (Scopus)
46 Downloads (Pure)

Abstract

Videogames can transform the perspectives and attitudes of players. Prior discussion on this transformative potential has typically been limited to non-entertainment videogames with explicit transformational goals. However, recreational gaming appears to hold considerable potential for igniting deeply personal experiences of profound transformation in players. Towards understanding this phenomenon, we conducted an explorative autoethnographic study. For this, the first author played five narrative-driven videogames while collecting self-observational and self-reflective data of his experience during and outside gameplay. Our findings offer intimate insights into the trajectory and emotional qualities of personally meaningful and transformative videogame experiences. For example, we found that gameplay experiences that were initially perceived as bewildering or disorienting could evolve into more harmonious experiences laden with personal meaning. This shift in experience developed through different forms of subsequent re-engagement with initially discrepant game encounters.
Original languageEnglish
Title of host publicationCHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems
EditorsFlorian Floyd Mueller, Penny Kyburz, Julie R. Williamson, Corina Sas, Max L. Wilson, Phoebe Toups Dugas, Irina Shklovski
PublisherACM
Pages1-20
ISBN (Electronic)979-8-4007-0330-0
DOIs
Publication statusPublished - 11 May 2024
MoE publication typeA4 Conference publication
EventACM SIGCHI Annual Conference on Human Factors in Computing Systems - Honolulu, USA, Honolulu, United States
Duration: 11 May 202416 May 2024
https://chi2024.acm.org/

Conference

ConferenceACM SIGCHI Annual Conference on Human Factors in Computing Systems
Abbreviated titleACM CHI
Country/TerritoryUnited States
CityHonolulu
Period11/05/202416/05/2024
Internet address

Keywords

  • aesthetic experience
  • autoethnography
  • player experience
  • reflection
  • transformation
  • transformative experience
  • video games

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