Foveated video streaming for cloud gaming

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

9 Citations (Scopus)

Abstract

Good user experience with interactive cloud-based multimedia applications, such as cloud gaming and cloud-based VR, requires low end-to-end latency and large amounts of downstream network bandwidth at the same time. In this paper, we present a foveated video streaming system for cloud gaming. The system adapts video stream quality by adjusting the encoding parameters on the fly to match the player's gaze position. We conduct measurements with a prototype that we developed for a cloud gaming system in conjunction with eye tracker hardware. Evaluation results suggest that such foveated streaming can reduce bandwidth requirements by even more than 50% depending on parametrization of the foveated video coding and that it is feasible from the latency perspective.
Original languageEnglish
Title of host publication2017 IEEE 19th International Workshop on Multimedia Signal Processing, MMSP 2017
PublisherIEEE
Pages1-6
Number of pages6
ISBN (Print)978-1-5090-3649-3
DOIs
Publication statusPublished - 1 Oct 2017
MoE publication typeA4 Article in a conference publication
EventIEEE International Workshop on Multimedia Signal Processing - Luton, United Kingdom
Duration: 16 Oct 201718 Oct 2017
Conference number: 19

Publication series

NameIEEE International Workshop on Multimedia Signal Processing
PublisherIEEE
ISSN (Electronic)2473-3628

Workshop

WorkshopIEEE International Workshop on Multimedia Signal Processing
Abbreviated titleMMSP
Country/TerritoryUnited Kingdom
CityLuton
Period16/10/201718/10/2017

Keywords

  • Bandwidth
  • Cloud gaming
  • Encoding
  • Servers
  • Streaming media

Fingerprint

Dive into the research topics of 'Foveated video streaming for cloud gaming'. Together they form a unique fingerprint.

Cite this