Five C’s for Human–Computer Co-Creativity: An Update on Classical Creativity Perspectives

Anna Kantosalo, Tapio Takala

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

Abstract

This paper presents a domain independent framework for discussing human–computer co-creativity. It expands on Rhodes’ (1961) four perspectives on creativity and their later adaptations to socio-cultural views of creativity and computational creativity. The new framework allows the attribution of creativity not only to individual creators but to a collective of creators, recognising the importance of meta-level communication to the creative collaboration, and the variety of creative contributions that emerge during a co-creative process. It also elaborates on the different communities and contexts surrounding co-creative collaboration and thus facilitates the analysis, evaluation and study of human–computer co-creativity by allowing researchers to describe and situate their work in the field.
Original languageEnglish
Title of host publicationProceedings of the Eleventh International Conference on Computational Creativity
EditorsAmílcar Cardoso, Penousal Machado, Tony Veale, João Miguel Cunha
PublisherAssociation for Computational Creativity
Pages17-24
Number of pages8
ISBN (Electronic)978-989-54160-2-8
Publication statusPublished - 7 Sept 2020
MoE publication typeA4 Conference publication
EventInternational Conference on Computational Creativity - Online, Coimbra, Portugal
Duration: 7 Sept 202011 Sept 2020
Conference number: 11
http://computationalcreativity.net/iccc20/papers/ICCC20_Proceedings.pdf

Conference

ConferenceInternational Conference on Computational Creativity
Abbreviated titleICCC
Country/TerritoryPortugal
CityCoimbra
Period07/09/202011/09/2020
Internet address

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