Featuring comedy through ludonarrative elements of video games

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Featuring comedy through ludonarrative elements of video games. / Kallio, Oskari; Masoodian, Masood.

In: ENTERTAINMENT COMPUTING, Vol. 31, 100304, 01.08.2019.

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@article{7e909f8aa0964e8e98e5d4119604ef23,
title = "Featuring comedy through ludonarrative elements of video games",
abstract = "While humor exists in some shape or form in many video games, unlike in film and literature, comedy is not considered an established genre of its own in video games. One of the challenges in defining what constitutes comedy in video games, however, is in identifying the elements that contribute to such comedy, particularly with the inclusion of interactively as a fundamental aspect of video games. In this paper, we use the concept of ludonarrative—i.e., ludic (gameplay-related) and narrative (story-related) elements—as the basis for analyzing comedy in video games. We categorize the existing methods of incorporating comedy into ludonarrative elements of video games into three primary and five secondary methods, which we refer to as comic enhancers. We also illustrate the use of these methods through examples of existing video games, and provide a summary of our analyses and their implications.",
keywords = "Comedy, Computer games, Humor, Ludology, Ludonarrative, Narrative, Video games, Visual design",
author = "Oskari Kallio and Masood Masoodian",
year = "2019",
month = "8",
day = "1",
doi = "10.1016/j.entcom.2019.100304",
language = "English",
volume = "31",
journal = "ENTERTAINMENT COMPUTING",
issn = "1875-9521",
publisher = "Elsevier",

}

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TY - JOUR

T1 - Featuring comedy through ludonarrative elements of video games

AU - Kallio, Oskari

AU - Masoodian, Masood

PY - 2019/8/1

Y1 - 2019/8/1

N2 - While humor exists in some shape or form in many video games, unlike in film and literature, comedy is not considered an established genre of its own in video games. One of the challenges in defining what constitutes comedy in video games, however, is in identifying the elements that contribute to such comedy, particularly with the inclusion of interactively as a fundamental aspect of video games. In this paper, we use the concept of ludonarrative—i.e., ludic (gameplay-related) and narrative (story-related) elements—as the basis for analyzing comedy in video games. We categorize the existing methods of incorporating comedy into ludonarrative elements of video games into three primary and five secondary methods, which we refer to as comic enhancers. We also illustrate the use of these methods through examples of existing video games, and provide a summary of our analyses and their implications.

AB - While humor exists in some shape or form in many video games, unlike in film and literature, comedy is not considered an established genre of its own in video games. One of the challenges in defining what constitutes comedy in video games, however, is in identifying the elements that contribute to such comedy, particularly with the inclusion of interactively as a fundamental aspect of video games. In this paper, we use the concept of ludonarrative—i.e., ludic (gameplay-related) and narrative (story-related) elements—as the basis for analyzing comedy in video games. We categorize the existing methods of incorporating comedy into ludonarrative elements of video games into three primary and five secondary methods, which we refer to as comic enhancers. We also illustrate the use of these methods through examples of existing video games, and provide a summary of our analyses and their implications.

KW - Comedy

KW - Computer games

KW - Humor

KW - Ludology

KW - Ludonarrative

KW - Narrative

KW - Video games

KW - Visual design

UR - http://www.scopus.com/inward/record.url?scp=85067287171&partnerID=8YFLogxK

U2 - 10.1016/j.entcom.2019.100304

DO - 10.1016/j.entcom.2019.100304

M3 - Article

VL - 31

JO - ENTERTAINMENT COMPUTING

JF - ENTERTAINMENT COMPUTING

SN - 1875-9521

M1 - 100304

ER -

ID: 35685415