Abstract
Drawing, sketching and other forms of visual communication are useful tools for communicating our thoughts especially in a multidisciplinary setting, yet instruction in drawing is often limited by the amount of students one instructor can guide at once. [Univ.] Drawing presents an accessible, low-threshold opportunity for any student to learn to draw through a gameful touch-screen device application. This paper focuses on the creation of the in-platform evaluation and assessment system with the goals of being fair to the user by giving reliable feedback, be encouraging to aid motivation, and to be meaningful to the user. An automatic technology for assessing drawings made by the user was developed. With [Univ.] Drawing we are testing if the concept of learning to draw through a gameful system is feasible on a larger scale.
Original language | English |
---|---|
Pages | 337-344 |
DOIs | |
Publication status | Published - 28 Oct 2018 |
MoE publication type | Not Eligible |
Event | ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play - Melbourne, Australia Duration: 28 Oct 2018 → 31 Oct 2018 Conference number: 5 https://chiplay.acm.org/2018/ |
Conference
Conference | ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play |
---|---|
Abbreviated title | CHI PLAY |
Country/Territory | Australia |
City | Melbourne |
Period | 28/10/2018 → 31/10/2018 |
Internet address |