Extremely Interactive and Low-Latency Services in 5G and beyond Mobile Systems

Tarik Taleb, Zinelaabidine Nadir, Hannu Flinck, JaeSeung Song

Research output: Contribution to journalArticleScientificpeer-review

20 Citations (Scopus)
140 Downloads (Pure)


This article provides an overview on extremely interactive and low-latency immersive services as well as the relevant industry and standardization activities. Immersive services immerse a viewer or the viewed digital objects into an environment that is either real, virtual, or a mixture of both. The applications are accordingly named virtual reality, augmented reality, extended reality, and holography applications. These applications benefit from the ongoing advances in user interfaces, computing technologies, and networking technologies. Such applications are expected to generate most of the traffic in the next generation networks, particularly 6G networks. In this article, the main relevant use cases are introduced along with their respective requirements. The article also provides insights on the relevant architectures and solutions, and highlights some research challenges and directions.

Original languageEnglish
Article number9464920
Pages (from-to)114-119
Number of pages6
JournalIEEE Communications Standards Magazine
Issue number2
Publication statusPublished - 25 Jun 2021
MoE publication typeA1 Journal article-refereed


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