Expert-Driven (Online) Game Jams for (Game) Design Education

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Abstract

In this paper, we explore a teaching experiment utilizing expert-driven online game jams in the context of game design education. Four online game jams were run as a part of an open lecture series on game development between March 2020 and April 2021. The lectures featured visiting experts exploring the jam themes and giving feedback on the submitted games. For the purpose of evaluating the format, we collected the experiences of the jammers and the experts in addition to observing the events. In this short paper, we concentrate only on the experiences of the experts.
Original languageEnglish
Title of host publicationProceedings of the 6th International Conference on Game Jams, Hackathons and Game Creation Events, ICGJ 2021
Place of PublicationNew York, NY, USA
PublisherACM
Pages64-68
Number of pages5
ISBN (Electronic)978-1-4503-8417-9
DOIs
Publication statusPublished - 2 Aug 2021
MoE publication typeA4 Article in a conference publication
EventInternational Conference on Game Jams, Hackathons and Game Creation Events - Virtual, Online, Montreal, Canada
Duration: 2 Aug 20212 Aug 2021
Conference number: 6
https://dl.acm.org/conference/icgj

Conference

ConferenceInternational Conference on Game Jams, Hackathons and Game Creation Events
Abbreviated titleICGJ
CountryCanada
CityMontreal
Period02/08/202102/08/2021
Internet address

Keywords

  • game education
  • online game jam
  • jam based learning
  • online learning
  • expert-driven game jams
  • educational game jams
  • game design education
  • COVID-19

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