Abstract
In this paper, we explore a teaching experiment utilizing expert-driven online game jams in the context of game design education. Four online game jams were run as a part of an open lecture series on game development between March 2020 and April 2021. The lectures featured visiting experts exploring the jam themes and giving feedback on the submitted games. For the purpose of evaluating the format, we collected the experiences of the jammers and the experts in addition to observing the events. In this short paper, we concentrate only on the experiences of the experts.
Original language | English |
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Title of host publication | Proceedings of the 6th International Conference on Game Jams, Hackathons and Game Creation Events, ICGJ 2021 |
Place of Publication | New York, NY, USA |
Publisher | ACM |
Pages | 64-68 |
Number of pages | 5 |
ISBN (Electronic) | 978-1-4503-8417-9 |
DOIs | |
Publication status | Published - 2 Aug 2021 |
MoE publication type | A4 Conference publication |
Event | International Conference on Game Jams, Hackathons and Game Creation Events - Virtual, Online, Montreal, Canada Duration: 2 Aug 2021 → 2 Aug 2021 Conference number: 6 https://dl.acm.org/conference/icgj |
Conference
Conference | International Conference on Game Jams, Hackathons and Game Creation Events |
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Abbreviated title | ICGJ |
Country/Territory | Canada |
City | Montreal |
Period | 02/08/2021 → 02/08/2021 |
Internet address |
Keywords
- game education
- online game jam
- jam based learning
- online learning
- expert-driven game jams
- educational game jams
- game design education
- COVID-19