Expert-Driven (Online) Game Jams for (Game) Design Education

Annakaisa Kultima, Ville Kankainen, Solip Park, Riikka Aurava, Laura Piispanen, Tomi Kauppinen

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review


In this paper, we explore a teaching experiment utilizing expert-driven online game jams in the context of game design education. Four online game jams were run as a part of an open lecture series on game development between March 2020 and April 2021. The lectures featured visiting experts exploring the jam themes and giving feedback on the submitted games. For the purpose of evaluating the format, we collected the experiences of the jammers and the experts in addition to observing the events. In this short paper, we concentrate only on the experiences of the experts.
Original languageEnglish
Title of host publicationProceedings of the 6th International Conference on Game Jams, Hackathons and Game Creation Events, ICGJ 2021
Place of PublicationNew York, NY, USA
Number of pages5
ISBN (Electronic)978-1-4503-8417-9
Publication statusPublished - 2 Aug 2021
MoE publication typeA4 Article in a conference publication
EventInternational Conference on Game Jams, Hackathons and Game Creation Events - Virtual, Online, Montreal, Canada
Duration: 2 Aug 20212 Aug 2021
Conference number: 6


ConferenceInternational Conference on Game Jams, Hackathons and Game Creation Events
Abbreviated titleICGJ
Internet address


  • game education
  • online game jam
  • jam based learning
  • online learning
  • expert-driven game jams
  • educational game jams
  • game design education
  • COVID-19


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