Experience requirements in video games: Definition and testability

David Callele, Philip Dueck, Krzysztof Wnuk, Peitsa Hynninen

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    3 Citations (Scopus)

    Abstract

    A properly formed requirement is testable, a necessity for ensuring that design goals are met. While challenging in productivity applications, entertainment applications such as games compound the problem due to their subjective nature. We report here on our efforts to create testable experience requirements, the associated scope challenges and challenges with test design and result interpretation. We further report on issues experienced when performing focus group testing and provide practitioner guidance.

    Original languageEnglish
    Title of host publication2015 IEEE 23rd International Requirements Engineering Conference, RE 2015 - Proceedings
    PublisherIEEE
    Pages324-333
    Number of pages10
    ISBN (Electronic)978-1-4673-6905-3
    DOIs
    Publication statusPublished - 4 Nov 2015
    MoE publication typeA4 Article in a conference publication
    EventIEEE International Requirements Engineering Conference - Ottawa, Canada
    Duration: 24 Aug 201528 Aug 2015
    Conference number: 23

    Publication series

    NameInternational Requirements Engineering Conference
    PublisherIEEE
    ISSN (Print)2332-6441

    Conference

    ConferenceIEEE International Requirements Engineering Conference
    Abbreviated titleRE
    CountryCanada
    CityOttawa
    Period24/08/201528/08/2015

    Keywords

    • design goal
    • Experience requirements
    • testing
    • user experience
    • validation

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