Abstract
In future Augmented Reality applications, the level of virtual sound sources should likely be aligned to the level of an equivalent real source. With the goal of working towards understanding the importance of such alignment, this paper studies the accuracy of listeners' expectations regarding the level of speech in a room. The presented experiment asks listeners to adjust the level of reproduced speech to match their expectations of how loud the corresponding real speaker would be. For the experiment, a dataset of speech recordings was used, where different speakers articulated a sentence at five distinct voice levels. The test was conducted in two different room acoustic conditions. In addition to adjusting the playback level, participants were asked to rate how well they knew the speaker. Results show that participants tended to underestimate the level, especially when the voice level was high. Moreover, the errors and their variability were smaller when participants knew the speaker well. There was no difference between the two room acoustic conditions, nor were we able to show strong adaptation to the room acoustics over time. This suggests that listeners are able to form level expectations instantaneously, incorporating the memory of source characteristics and the acoustic conditions of the room.
| Original language | English |
|---|---|
| Title of host publication | AES 5th International Conference on Audio for Virtual and Augmented Reality |
| Publisher | Curran Associates Inc. |
| ISBN (Print) | 979-8-3313-1618-1 |
| Publication status | Published - 2025 |
| MoE publication type | A4 Conference publication |
| Event | AES International Conference on Audio for Virtual and Augmented Reality - Redmond, United States Duration: 19 Aug 2024 → 21 Aug 2024 |
Conference
| Conference | AES International Conference on Audio for Virtual and Augmented Reality |
|---|---|
| Abbreviated title | AES AVAR |
| Country/Territory | United States |
| City | Redmond |
| Period | 19/08/2024 → 21/08/2024 |
Keywords
- Augmented and Virtual Reality
- speech
- spatial sound
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